Fallout 3

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djmystro

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djmystro

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About this mod

This mod adds 50 new NPCs to Fallout 3’s exterior wasteland. They are spread around settlements and towns, all in correct factions and have basic dialogue packages. They are all named NPCs with their own personality and none of them respawn. You can give them gear like a companion though to help keep them alive.
30 NPCs spawn at the start o

Permissions and credits
WASTELAND GUARDS (aka DC Defence):

This mod adds 50 new NPCs to Fallout 3’s exterior wasteland. They are spread around settlements and towns, all in correct factions and have basic dialogue packages. They are all named NPCs with their own personality and none of them respawn. You can give them gear like a companion though to help keep them alive.
30 NPCs spawn at the start of the game.
20 more can be brought at one of three DCD (DC Defence) terminals. Each DCD Merc has a backstory (similar to info on NPCs from Fallout Tactics or Jagged Alliance), they vary in price and effectiveness, many are vendors and a few can repair stuff too.
This mod was inspired by (though does not require) Zombie Apocalypse & MMM (along with a number of similar Guard mods focusing on individual settlements). I wanted a few extra tough NPCs around to help the weaker quest NPCs survive so I still get to enjoy the challenge of a very violent monster filled wasteland.
The DCD organisation was created partially to avoid slowdown issues so users can select where and how many new NPCs they want added (especially in frequently modded places). It also gives the player something new to save up for as many of them are not cheap (average 1100 caps per Merc).
Thanks to “The Regulators” for the terminal Hire/NPC enable inspiration.
[See the end of the page for links to the main mods that helped inspire this mod].


INSTALLATION:
Drag WastelandGuards01.esm to the Fallout3 Data folder. Select from the data menu on startup or use FOMM (or similar) in the same manner. Launch game & enjoy.
For updates just copy over the old version no need to back old stuff up. It will able be kept online anyway.


REQUIREMENTS:
NONE (apart from Fallout 3).

2.0 UPDATE:
-Doubled health of all DCD and Civilian Guards.
-Added new options to "set essential" and to "buy advanced gear" for DCD Guards at a price.
-Added DCD Hire Terminal to Moriaty's Saloon in Megaton.
-Zero is now a Vendor and Repairer.
-Fixed bug where Stimpaks do nothing for certain DCD Guards.
-Fixed mistake where the wrong info displayed for Lincoln Memorial Guards on the Hire Terminal.

WASTELAND GUARDS BOE PATCH
[REQUIRES "BOOK OF EARACHE"]
-Distributes BOE Weapons amongst the DCD and Civilian Guards.
-Better weapons available through the "buy advanced gear" options.
-Adds some CalibrX ammo to some vendor lists.

1.1 UPDATE:
Just a small update to fix two minor bugs (the date the DCD was established should have been 2256 rather than 2056) and to make sure the correct Merc data displays on the non-downloadable Girdershade Info Pages (was displaying Canterbury NPCs before).


DCD HIRE TERMINAL LOCATIONS:
-Big Town (Town Hall)
-Canterbury Commons (The Diner in the middle of town)
-Megaton (Lucas Simm’s House top floor)


LOCATIONS WITH NEW NPCS:

ANDALE:
0 standard NPCs
4 DCD NPCs
-The Fentons
-Crane
-Bunsen
[Andale’s Merc Hire options only become accessible after the local cannibals have been killed].

AREFU:
1 Standard NPC
-Foster
2 DCD NPCs
-Hunter
-Myers

BIG TOWN:
4 standard NPCs
-Karen
-Marx
-Nancy
-Sandra
2 DCD NPCs
-Boris
-Kray

CANTERBURY COMMONS:
4 standard NPCs
-Byrd
-Keenan
-Miles
-Rita
3 DCD NPCs
-Hollis
-Kero
-Tandi

CITADEL EXTERIOR:
5 standard NPCs
-Jebb
-Kinson
-Mex
-Rayne
-Tiny
0 DCD NPCs

FORT INDEPENDENCE:
3 standard NPCs
-Bachman
-Lines
-West
0 DCD NPCs

GIRDERSHADE:
2 standard NPCs
-Booker
-Lori
3 DCD NPCs
-Bain
-Stitch
-Tony

MEGATON EXTERIOR:
0 standard NPCs
4 DCD NPCs
-Burt
-Gwerter
-Trixx
-Zero

PARADIDE FALLS EXTERIOR:
1 standard NPC
-Larry
0 DCD NPCs

RIVET CITY EXTERIOR:
4 standard NPCs
-Arrowsmith
-Brooks
-Lane
-Rivera

REPUBLIC OF DAVE:
1 standard NPC
-Domina
1 DCD NPC
-Bexx

LINCOLN MEMORIAL/TEMPLE OF THE UNION:
2 standard NPCs
-Alix
-Trent
3 DCD NPCs
-Axle
-Gritz
-Herk
[Lincoln Memorial DCD NPCs only become hirable after clearing out the Slavers and informing Hannibal]

RIVERBOAT LANDING (or middle of no-where if you do not have Point Lookout installed):
1 standard NPC
-Fisher
0 DCD NPCs


DCD Background:
[DC Defence Guard Organisation Program].

The DC Defence Organisation Program was established in 2256 after the several trade leaders and settlers met with the BOS with an aim to expanding the local defence capabilities of the remaining settlements. Since then our Mercenary peace-keepers have been assigned all over the wasteland.
We only hire the best and do not deal with Raiders and Slavers.
Our network is maintained by a diligent staff working in a secret bunker. The only way to hire any of our Mercs is through us via a Hiring Station.


NPCS WITH EXTRA ABILITES:

VENDORS:
-Axle
-Bachman
-Bexx
-Booker
-Boris
-Bunsen
-Byrd
-Crane
-Gritz
-Hollis
-Myers
-Stitch
-Tandi

REPAIRERS:
-Axle
-Myers
-Tandi


DCD HIRE TERMINAL LOCATIONS (again just in case):
-Big Town (Town Hall)
-Canterbury Commons (The Diner in the middle of town)
-Megaton (Lucas Simm’s House top floor)


DCD NPC BACKGROUNDS:

Andale:
CRANE:
850 Caps
Crane is trained in many combat techniques and has earned the occasional nickname “sponge” due to the number of times he’s been shot and not been badly injured. Unfortunately his agility is somewhat lacking these days due to a few too many leg injuries.

THE FENTONS
1000 Caps
A husband and wife duo who work and are hired as a team. They both excel in wasteland defence but despite their inseparability they argue so often that they cannot be trusted on stealth missions.

BUNSEN:
1500 Caps
A veteran of the DCD Program Bunsen has been looking for somewhere to settle down but she’s still one of the best out there so she has agreed to stay on our roster for another 6 months.

Arefu:

HUNTER:
850 Caps
Hunter has been a very reliable mercenary for DCDefence, deadly in combat and skilled with any weapon. Just don't talk about her Raider upbringing under any circumstances.

MYERS:
900 Caps
Handyman and metal worker Myers is well known for his speed at building defensive structures, along with his ability to defend them with his Mini-Gun.

Bigtown:

BORIS:
850 Caps
Boris despite being one of our best trained and equipped mercs is often overlooked due to his Communist upbringing. Despite this he remains popular within our ranks and his 200 year lifespan should be more than enough experience to help anyone in need.

KRAY:
750 Caps
Kray is new to our ranks and is looking to make herself useful as quickly as possible. She is skilled with all firearms and due to her experiences as a scavenger has the knowledge and equipment to tackle most problems.

Canterbury:

HOLLIS:
1500 Caps
Hollis is a BOS Outcast who left the Outcasts to join our organisation. He now lives out near Canterbury, not that he's lost his edge. He's still fully skilled with everything from High-Tech laser technology to baseball bats (he was even often the star of those Outcast vs BOS matches that got banned in '75).

KERO:
800 Caps
Kero is wild and difficult to control but she knows who the bad guys are and she just loves setting them on fire in any and every way possible. She's pretty good with a rifle too.

TANDI:
1200 Caps
A descendant of the NCR's 1st president, Tandi was part of an aid convoy headed for DC that was intercepted and destroyed by unknown assailants wearing black Power Armor. He has been effectively trapped in DC ever since and joined our organisation last year in order to put his skills and equipment to better use.

Girdershade:

BAIN:
1500 CAPS
Bain keeps her background to herself but is armed with the latest high tech weaponry and is more than happy to use it for the right cause.

STITCH:
1200 Caps
A retired BOS medic from beyond the Rocky Mountains. He turned Ghoul about ten years back and left the BOS to explore previously inhostpitable areas of the wasteland. Rumour has it he was part of the original team that destroyed The Calculator's Robot Army but he is not the type to brag. In fact he does not say much at all but he's a solid medic and damn good with a shotgun.

TONY:
1000 Caps
Tony is a veteran of the DCDefence program having been on our roster since its inception in 2256. He's reliable and skilled in a variety of combat techniques though he can be a bit slow with mechanics and electronics.

Lincoln Memorial

AXLE:
1000 Caps
Axle is one of our most talented combat engineers and a heavy weapons specialist. She's an ex-slave with a grudge to bear so she should not be stationed anywhere near Paradise Falls as she is likely to raze the area to the ground or die tying.

GRITZ:
950 Caps
Gritz was a top restaurant chef before the war. Now she's a 200 year old combat vet who tries to help everyone she can around The Mall district of DC (and she sill cooks up a good meal too).

HERK:
2000 Caps
Herk is the most expensive and well equipped merc on our roster. When not tearing through mutants in downtown DC he likes to relax by sniping at raiders and slavers.

Megaton:

BURT:
800 Caps
Burt was a regular Joe in the Army and stationed in DC back before the war. Ever since he’s been putting his survival skills to the test, never leaving DC and he’s still around to tell the tale.

GWERTER:
500 Caps
Gwerter is here on behalf of The Regulators who usually avoid our mercs due to the guidelines we follow with regards to limited area defence rather than national laws. However with fewer people around to sign up each passing year a co-operation has been forged between our two organisations. Due to this Gwerter and his many years of experience is available for assignment at the severely reduced price of 500 caps.

TRIXX:
900 Caps
Trixx is something of an enigma. Despite her almost naive charm many can attest that she is still standing at the end of any and every battle she has fought in and had shrugged off many a devastating blow. Her promiscuity may have led to several complaints in the past but her skills in combat are undeniable.

ZERO:
1200 Caps
Zero was a local arms merchant before her caravan was ambushed by Raiders near Springvale. Now she just wants to take revenge on all the wrong do-ers out there and has plenty of high-tech equipment to get the job done.

Republic Of Dave:

BEXX:
1600 Caps
Bexx spent many years living in The Republic of Dave until she grew weary of the same old scenery and chose to sign up as a combat medic with the DCD.
Despite her urge to get away, due to the current very specific prerequisites for entry to The Republic of Dave (as outlined by Dave himself), Bexx is the only member of our team who can actually be posted there.


Wasteland Guards was inspired by:
“The Regulators”
http://fallout3.nexusmods.com/mods/15645
Zombie Apocalypse
http://fallout3.nexusmods.com/mods/10346
Mart’s Mutant Mod
http://fallout3.nexusmods.com/mods/3211


Created by:
Djmystro (aka David LeMaistre) [in about 14 hours].