Fallout 3
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Created by

Jalex228 and Flamenx01

Uploaded by

Jalex228

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Safe to use

About this mod

Adds a new Raider-Themed armor to the game. Requires The Pitt DLC.

Permissions and credits
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CREDITS
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Jalex228 (Me) for the texture, and .esp file.

Flamenx01 for the model (and making it when he saw my request on the forum; it seems like people rarely get what they need there)

Bethesda for Fallout 3 and all it's great DLCs (And for the items in-game that inspired me to make this texture, and request for the new mesh)

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DESCRIPTION
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A new armor based on Ashur's (from The Pitt) Power Armor, called Raider Overlord Armor.
Made up of various parts that would be obtainable in the Capital Wasteland.

It should be totally Lore-Friendly.

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STATISTICS
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AR: 35
Weight: 60
Health: 900
Value: 500
Effects: Big Guns + 5, Melee Weapons +5, Agility - 5, Charisma -3.

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LOCATION
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You can find it in Wheaton Armory, on the corpse of a Raider. Guarded by a turret. Also on the body is a combat shotgun, and 23 rounds of ammunition for it.

If the corpse doesn't appear, the code is XX000f6d, where XX is the two digits beside the .esp in FOMM.

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LORE FRIENDLY?
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Think of it this way;

In Fallout New Vegas, the New California Republic (a major faction) taken multiple suits of Power Armor during conflicts with the Brotherhood of Steel. Because few people except the Brotherhood and Enclave can actually USE power armor, they removed the servomotors in the armor, which supposedly improves movement when wearing the armor. Because they removed the servomotors, the armor is just a heavy, bulky, armor.

In the case of this armor, several of the servomotors are broken, meaning that:

A) Power Armor training is NOT required.

B) The armor is hard to use, even harder than with them all removed.

This is reflected by the statistics. The -5 Agility slows my character down quite a bit, but it makes the armor quite realistic.