Fallout 3

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Corsta

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corsta

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12 comments

  1. MaeseAtorrante
    MaeseAtorrante
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    Is this compatible with Point Lookout Reborn???
    http://www.nexusmods.com/fallout3/mods/19891/?
    1. corsta
      corsta
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      Honestly, I have no idea. I made this a hell of a while ago, I don't think PLR was even up, then. But I image it should be - the location isn't exactly a visitor hotspot.
    2. Karunavai
      Karunavai
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      i hope so. will try soon
  2. syberia963
    syberia963
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    i like this mod very much because vanilla lookout lacks of vendors
  3. Papadopoulos
    Papadopoulos
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    A nice addition to Point Lookout. I like little mods like this one, adding some life to the game without being invasive. A good job.

    I fixed all the issues mentionned by Moirai. Except the navmesh it was easy, most errors came from the Megaton settler template. The NPC used the faction and AI of the template, and the vendor chest was shared with Panada and scavenger inventory. But now I am thinking it would have been more convenient to just put everyone including the turret in the player faction rather than creating a new one.

    If you are still around I can send you the fixed file. It is the same, I only added some plants, a couple of beds and idle markers to keep the NPC busy.
    1. corsta
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      Yeah, that'd be great thanks. I was still pretty new to modding back then and didn't know what I was doing really, so you've done me a favour there. If you could send me the file, I'll upload it and credit you for it.
  4. corsta
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    Very much appreciate the criticism and improvements, and I would appreciate it if maybe you could upload the fixes to the file..? I'm bogged down with A-Levels and a few personal issues, so help there would be great.
  5. moirai
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    Looks good. Nice to see this sort of addition to PL.

    Few things I noticed initially though:

    1) Factions. There is a LookoutCampFaction, but the only member is the turret. The settlers are all using 'inherited' factions. As it was, when first travelling to the camp, the settler using Panada as a base was constantly shooting at the turret. I fixed this by adding all the settlers to the following:

    GeneralIdleFaction
    LookoutCampFaction
    WastelanderFaction

    ...and removing the unnecessary factions, like the Megaton, Mezzing, and DLC04 midway factions.

    2) Navmesh. This needs to be reworked around the camp area, as NPCs were constantly trying to walk through tents, fences, etc. They would 'pop-through' if they persisted, as the game engine works around this, but it will help immersion greatly if fixed.

    3) There also appears to be a few minor 'Landscape' changes that have been recorded by GECK that are not part of the camp itself. GECK is great at doing this sort of annoying thing. You only have to vaguely look at an area in GECK and it records a change for that area.

    These could do with trimming out with FO3Edit, just to avoid changing anything unrelated to the camp itself.

    All said, a good start to an excellent idea.
  6. corsta
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    cheers dude. you seem to like the stuff i put up, and the camp was your idea. sooo... any other suggestions?
  7. krustylips
    krustylips
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    awesome mod ill endorse this stuff for sure
  8. corsta
    corsta
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    Thanks bud. Let me know how you find it, if there's any bugs or improvements to be sorted.
  9. Halo1360
    Halo1360
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    I think its a great idea, Since after all there is so much publicity about point lookout in the DLC you would think people would come to live here right? Nice idea there. I will download and endorse.