Ok, time for the stupid but necessary questions. Does this still works? Does it conflict with something? Does it alters enemy weapons or leveling lists?
In all seriousness, to my memory, enemy weapons lists are amended. You're gonna run into some raiders with at least lawnmower blades and hammers, I don't think I gave them like scalpels and frying pans and the ridiculous stuff. No reason the mod shouldn't still work, this is a 100% complete replacing of all those pre-existing world items with fully functional melee weapon equivalents as opposed to junk. In other words, you should never find a junk-designated hammer or plunger again. I don't have pipboy icons done for any of them and the New Vegas weapons ports were all working except for some of the thermal lance aspects and then my harddrive tanked so I never got it uploaded and that was like three computers ago now. I was somewhere in the middle of placing NV weapons throughout the world, I had like 400 weapons thoughtfully handplaced, you could find a rebar club in almost any pile of concrete rubble before my pc upended and I was real mad about that and never put in that kind of work again. You can definitely do the NV weapons port on an individual basis pretty easily though I mean hell, I was able to figure it out.
Hopefully the CRAFT conflict doesn't screw up too many items. So far it has only messed up FWE's junkmetal knife, which I can live without. If it messes with more important items (like my beloved shishkabab) I will have to uninstall. Hopefully that doesn't happen, since I love this mod.
Your mod is broken it wont work at all i put the files in the data folder checked them off on the list on my mod manager and nothing broken. Tried all the links
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Does this still works?
Does it conflict with something?
Does it alters enemy weapons or leveling lists?