Fallout 3
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Some Chump

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bigpete

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41 comments

  1. VaaniOttsel
    VaaniOttsel
    • member
    • 4 kudos
    I fixed the deleted navmeshes by following this guide. I've sent bigpete a PM asking for the fix to be uploaded on this mod's page so nobody gets confused in the future. Hoping for the best, everyone

    Nevermind me, there's a fixed version here
  2. IllusiveMan196
    IllusiveMan196
    • premium
    • 54 kudos
    So... here are the deleted navmesh Form IDs in Broken Steel file version in case you need them:
    [NAVM:00055B49]
    [NAVM:00055B4C]
    [NAVM:00055B4E]
    [NAVM:00055B4B]
    [NAVM:00055B4A]
    [NAVM:000542A9]
    [NAVM:00055B48]
    [NAVM:00017407]
  3. YuMMz
    YuMMz
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    • 24 kudos
    Comment removed as I'm no longer confident I fixed the navmeshes correctly. Thank you for the mod, though.
  4. Cephaler
    Cephaler
    • account closed
    • 39 kudos
    Some people here have been asking if this conflicts with mods like Bus World and DC Interiors. No, it's doesn't conflict with DC Interiors, and yes it does conflict with Bus World. Also, there is a version of this mod, combined with the Teaser Trailer mod, made by Roy Batty. FYI: that version also addresses the LOD issues in this version. It's out there... good luck finding it.

    It's called DC Street mod.
    1. humanbean234
      humanbean234
      • member
      • 25 kudos
      It's called 'TTW Intro Street Bus and Trailer Ruins' and you can find it here.
      https://www.nexusmods.com/newvegas/mods/66542
      No idea why it got filed into New Vegas mods, but that's where it landed.
    2. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      My post is almost two years old, and they didn't even upload it until a year after I made this post. However, you are correct. This is that mod. I'm not sure it will work in vanilla FO3 though. There's no mention on the description page stating either way. Maybe you can answer that question. TTW encompasses both FO3 and FNV. Im' guessing they placed it on the FNV Nexus, because it gets much more traffic than this site does. *shrugs

      Thanks for giving people the heads up though, Mr. Bean.
    3. HLFlare
      HLFlare
      • member
      • 0 kudos
      I wish it didn't affect Busworld! ;_;

      But curious how it does though?
      Think it's well, busses exploding? (My busses don't explode cause that's what I chose.) lol
    4. Cephaler
      Cephaler
      • account closed
      • 39 kudos
      I can't remember exactly what I saw when looking at it in FO3Edit, but I believe it was something like navmeshes conflicting, or objects occupying the same space. It was a while ago, sorry. Doesn't matter if your buses blow up, or not.
  5. mechatech
    mechatech
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    • 41 kudos
    Why didn't I see this two years ago. That area never made any sense. I think the developers lost their sense of geographical awareness when they did that one.
    1. acelogan
      acelogan
      • supporter
      • 4 kudos
      Right?! Much like they did when they built Rivet City, they got lazy and lost sight of geographical and physical orientation.
    2. Mariofan17
      Mariofan17
      • BANNED
      • 4 kudos
      Or they didnt have time to add it in. Ungrateful assholes.
  6. tallgeese3w
    tallgeese3w
    • member
    • 0 kudos
    This mod is great, just a little thing, but i think its great. Thanks, also cleaned the mod and there doesnt seem to be any issue so if you want to clean it go ahead.
  7. MaeseAtorrante
    MaeseAtorrante
    • member
    • 37 kudos
    I think this mod should be cleaned.

    [Removing "Identical to Master" records done] Processed Records: 936, Removed Records: 10, Elapsed Time: 00:00
  8. niellwyn
    niellwyn
    • member
    • 2 kudos
    Would this conflict with the GNR Building Redux mod? Most of the effects are interior, but I think it adds some extra sandbags and some turrets on the outside too.
    1. phoenix0113
      phoenix0113
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      • 100 kudos
      It does not conflict.
  9. phoenix0113
    phoenix0113
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    • 100 kudos
    Totally underrated mod. Finding the location with the bus and the Washington Monument in the background gave me goosebumps, awesome work!
  10. palingenesis21
    palingenesis21
    • member
    • 4 kudos
    Compatible with Busworld mod ?
    1. acelogan
      acelogan
      • supporter
      • 4 kudos
      Good question. I'm going to give it a try. I'm also curious about compatibility with mods like " DCInteriors", 'CEI-ExcessiveInteriors', " DCXpansion - Stanton Park", and "GNR Chevy Chase South Station" (the latter is supposedly conflict free, but I'm leery).
    2. mechatech
      mechatech
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      I don't think DC interior adds anything to that region. I just tried it with GNR south station with no conflicts.