I fixed the deleted navmeshes by following this guide. I've sent bigpete a PM asking for the fix to be uploaded on this mod's page so nobody gets confused in the future. Hoping for the best, everyone
So... here are the deleted navmesh Form IDs in Broken Steel file version in case you need them: [NAVM:00055B49] [NAVM:00055B4C] [NAVM:00055B4E] [NAVM:00055B4B] [NAVM:00055B4A] [NAVM:000542A9] [NAVM:00055B48] [NAVM:00017407]
Some people here have been asking if this conflicts with mods like Bus World and DC Interiors. No, it's doesn't conflict with DC Interiors, and yes it does conflict with Bus World. Also, there is a version of this mod, combined with the Teaser Trailer mod, made by Roy Batty. FYI: that version also addresses the LOD issues in this version. It's out there... good luck finding it.
It's called 'TTW Intro Street Bus and Trailer Ruins' and you can find it here. https://www.nexusmods.com/newvegas/mods/66542 No idea why it got filed into New Vegas mods, but that's where it landed.
My post is almost two years old, and they didn't even upload it until a year after I made this post. However, you are correct. This is that mod. I'm not sure it will work in vanilla FO3 though. There's no mention on the description page stating either way. Maybe you can answer that question. TTW encompasses both FO3 and FNV. Im' guessing they placed it on the FNV Nexus, because it gets much more traffic than this site does. *shrugs
Thanks for giving people the heads up though, Mr. Bean.
I can't remember exactly what I saw when looking at it in FO3Edit, but I believe it was something like navmeshes conflicting, or objects occupying the same space. It was a while ago, sorry. Doesn't matter if your buses blow up, or not.
Why didn't I see this two years ago. That area never made any sense. I think the developers lost their sense of geographical awareness when they did that one.
This mod is great, just a little thing, but i think its great. Thanks, also cleaned the mod and there doesnt seem to be any issue so if you want to clean it go ahead.
Would this conflict with the GNR Building Redux mod? Most of the effects are interior, but I think it adds some extra sandbags and some turrets on the outside too.
Good question. I'm going to give it a try. I'm also curious about compatibility with mods like " DCInteriors", 'CEI-ExcessiveInteriors', " DCXpansion - Stanton Park", and "GNR Chevy Chase South Station" (the latter is supposedly conflict free, but I'm leery).
41 comments
I fixed the deleted navmeshes by following this guide. I've sent bigpete a PM asking for the fix to be uploaded on this mod's page so nobody gets confused in the future. Hoping for the best, everyone
Nevermind me, there's a fixed version here[NAVM:00055B49]
[NAVM:00055B4C]
[NAVM:00055B4E]
[NAVM:00055B4B]
[NAVM:00055B4A]
[NAVM:000542A9]
[NAVM:00055B48]
[NAVM:00017407]
It's called DC Street mod.
https://www.nexusmods.com/newvegas/mods/66542
No idea why it got filed into New Vegas mods, but that's where it landed.
Thanks for giving people the heads up though, Mr. Bean.
But curious how it does though?
Think it's well, busses exploding? (My busses don't explode cause that's what I chose.) lol
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