Fallout 3

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gary62

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gary62

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About this mod

Come over to the Dockside...Inn that is.

Permissions and credits

Welcome to the Dockside Inn. This file presents one of its early incarnations (version V1b) that's been unavailable for nearly a year. It will be new from the get-go for many of you, but having just been updated and remastered it should be at the very least 'newish' for all. Not as spread out as my "Resort" version which has been available all along on the "g62 Housing Compilation", it's more in keeping with those who like things a bit simpler and more compact - more suited perhaps to the "lone wanderer" or one with just a companion or two. It wasn't enough that I wanted it back. I'd had numerous ... oh, alright - three, I had three requests for the return of the lovely Yvette and this version of Dockside. But to make it worthwhile for more than just us four - some changes had to be made.

Updates include:
1) Placed relock activator on the main gate both inside and out.[Now that I've discovered this little script it's getting used. And btw - if I knew who the script's author was, they would certainly be credited.] Gate must be open, not just unlocked, for relock to function.
2) You now have a working grill. Don't burn the steaks!
3) Disguised (since I'm unable to remove this landscaping mistake) two LOD trees that must have always been annoying for users with high performance computers, though forever unseen by most of us lower-end users. Once again - thanks to Black Rampage for info on this subject.
4) Removed a couple of mirelurks and added some wild dogs to the mix. (Done for a more balanced and spread out attack.)
5) Labeled all switches.
6) Reworked navmesh by the double bed. (Two cells joined there and sometimes caused npc freeze-up...a tricky spot apparently in combo with the marker.) Btw - if your companion or Yvette ever seem to get stuck I've found hitting the "t" key twice will usually put them where they were trying to go. The need for this should dwindle as they become accustomed to their surroundings (usually at least 24 hours gametime).
7) Reworked some of the landscape.
8) Made the lake waters tick-free. (It's nice to go swimming now.)
9) Removed torches on targets across the lake (that were essentially useless).
10) Removed watchtower. (Didn't fit somehow.)
11) Added boat storage.
12) Made Yvette essential and stripped her to her underwear. I did what? (Sorry, girl, but you didn't make sense swimming out to the raft everyday fully clothed.) One assumes if you have SCC companions you can dress her anyway you like...maybe even buy her a swimsuit. I'll repeat here: npc creation is not my thing, though I'm especially pleased with her look. Her conversation is most limited and your interaction with her will have more to do with other mods you may have installed (ie. AP, SCC companions). But she'll stay close to Dockside and interact with markers and use her own structured ai ... until you tire of her and hit her in your console with the dreaded "disable". (You're obviously cruel and heartless if you do.)

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Important stuff:
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Located on the lake just east of Arefu, map-marked for fast travel; key is in the utility shed's toolbox. You're gonna have to lockpick the shed door so have a bobbypin.

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Install:
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Place esp file in the Fallout 3/data folder any which way you choose. Validate and checkmark.

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Possible issues:
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1) With other mods that affect the exterior space around Arefu and this particular location [-10,7 in the GECK]. You invite a crash if run together but it shouldn't kill you if you test them to try.
2) Weather (rain or snow) is not shut out by these walls or ceilings since its an exterior cell creation. Advise unchecking Wx mods when using this one to maintain immersion...or get wet.
3) FO3Edit has made this a master file during the cleaning process. This automatically creates an "esm though esp" warning in FOMM. It can be completely and safely IGNORED and will not effect your load order or gameplay.
4) If you GECK this file you'll need to do a "MasterRestore" first. See instructions for FO3Edit.

Thanks and credit to:
Bethesda for Fallout 3
The Nexus for giving modders a home
FO3Edit
The GECK
and to you for your interest, download, and valued feedback.

Take care,
gary

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Mods by gary62 for Bethesda/Obsidian games:
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On the Fallout4nexus -


On the skyrimnexus -


On the newvegasnexus -


On the tesnexus -


On the fallout3nexus -