Fallout 3

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Prensa

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prensa

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20 comments

  1. driftscape
    driftscape
    • member
    • 1 kudos
    Would love to join their gang or have them as followers.
  2. prensa
    prensa
    • supporter
    • 292 kudos
    Lamaki666 - Hello!

    "His unique Hockey Mask was always the reason for me to slaughter them"

    You know, I could never bring myself to kill them even for that mask.

    "I didn't even know that they go to Nuka Cola Plant after they buy the Clear Formula..."

    I followed them all the way, making sure they got there safely, only for that strange running on spot. That's what got me to fix it. Felt a bit sad for them.

    "Well I guess I'll have to let em live once..."

    Go on, just once.....

    Prensa
  3. Lamaki666
    Lamaki666
    • member
    • 7 kudos
    Wow,I never even left them stay alive after I met them...His unique Hockey Mask was always the reason for me to slaughter them,I didn't even know that they go to Nuka Cola Plant after they buy the Clear Formula...Well I guess I'll have to let em live once...

    Thanks...
  4. kevkas
    kevkas
    • premium
    • 208 kudos
    Glad to be able to help, thanks for the mod again.

    Cheers
  5. 101VRanger
    101VRanger
    • BANNED
    • 8 kudos

    101VRanger - Hello!

    so this works if I don't have the note yet?

    This will work before or after meeting Sudden Death Overtime.

    If you've already met them & given them the Nuka Clear recipe this mod will still take effect, allowing them to move freely about the factory (as long as they survived the journey).

    Excellent <img class=">


    With my mod, they also get a health boost to aid their survival. <img class=">

    Actually rather fun to follow them to the factory once you've handed over the recipe, they can demolish any Raiders in their path now. The Only time I saw them have trouble was when an Albino Rad Scorpion turned up! <img class=">

    Haha ha, albino radscorpions ... you bet those ones and Death Claws with their speed are in my humble opinion the most deadly creatures in the whole game. They make me waste more ammo than mutie Overlords most of the times ... <img class=">

    thanks <img class=">
  6. prensa
    prensa
    • supporter
    • 292 kudos
    kevkas - Hello!

    Thanks for coming back to let me know Ledoux's acting as he should now!

    I've also given you a Kudos for letting me know I'd not completely fixed that issue so I could correct it.

    Big thanks to the UF3P again for the original Ledoux left behind fix.

    Thank-you kindly!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    101VRanger - Hello!

    "so this works if I don't have the note yet?"

    This will work before or after meeting Sudden Death Overtime.

    If you've already met them & given them the Nuka Clear recipe this mod will still take effect, allowing them to move freely about the factory (as long as they survived the journey).

    With my mod, they also get a health boost to aid their survival.

    Actually rather fun to follow them to the factory once you've handed over the recipe, they can demolish any Raiders in their path now. The Only time I saw them have trouble was when an Albino Rad Scorpion turned up!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Jeoshua - Hello!

    "So the problem was found in the load order, so to speak, in that U3FP wasn't loaded"

    That'll teach me to forget to check things with the Merged Patch OFF!

    I'd seen that issue before, of unticked .esm's still working because an .esp that used it was still on.

    "I'm updating the records in Remastered "

    It's just one extra AI Package I hadn't included from the UF3P:

    SDOLedouxDialogPackage

    I also took the opportunity to remove that unnecessary Radius setting that was mentioned over at your Comments.

    "Support is more than warranted"

    Thank-you kindly!

    Prensa

  7. kevkas
    kevkas
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    Thanks for answering so quickly Prensa. I know it's a vanilla bug, but I thought this mod would fix it since you mentioned that you included what was fixed with the UF3P. However it didn't work for me.

    I downloaded v1.1 and now it works great. Thanks for fixing it, you've earned yourself and endorsement (as soon as the system lets me endorse it). It is a small bug, but it's an annoying one.
  8. 101VRanger
    101VRanger
    • BANNED
    • 8 kudos
    I had that note once, or maybe twice, met the guys once ... but never came back to the factory again, so I never saw this funny/annoying bug.

    so this works if I don't have the note yet? perfect. I'll try it ... looks like a MUST-HAVE bug fix plugin <img class="> ... definitely does.

    thanks for sharing <img class=">
  9. Jeoshua
    Jeoshua
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    So the problem was found in the load order, so to speak, in that U3FP wasn't loaded

    Cheers, mate. Support is more than warranted. I'm updating the records in Remastered to make sure that I'm presenting what you have done in the best way possible.
  10. prensa
    prensa
    • supporter
    • 292 kudos
    kevkas - Hello!

    "but Ledoux is still hanging out in the Red Racer Factory after the accepting to sell him the formula."

    Ledoux remaining behind after the rest of the team is a vanilla bug, it's mentioned on the Fallout Wiki page:

    http://fallout.wikia.com/wiki/Ledoux

    The Ledoux bug is fixed by the great Unofficial Fallout 3 Patch & I included that fix into this mod.

    So Ledoux should definitely go to the Nuka Cola plant.

    I've taken another look & it seems Ledoux can still sometimes be left behind, so I've added in the complete Ledoux fix from the Unofficial Patch to be sure. I normally use the UF3P so this seems to have prevented me seeing any issues.

    I've uploaded 1.1, that will fix the issue.

    If you could post back to let me know, I can't seem to download from the Nexus right now so I hope the files are okay!

    Sorry for any inconvenience!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Jeoshua - Hello!

    Yes, I was thinking it must be another mod overriding at first.

    Though so few make changes to Ledoux & Sudden Death, so I checked this again.

    When I tested this before with the UF3P turned off, Ledoux always ran off as he should.

    But I must have left my Merged Patch on which allowed calls to the UF3P .esm even with it unticked. It was still the UF3P fixing him & not my plugin.

    Simply fixed, just added in the other bit of the Ledoux fix from the UF3P & all is well!

    Of course, anyone already using the UF3P won't need to worry as they already have the fix for Ledoux staying behind.

    Thanks for lending support!

    Prensa