i never noticed this ether. maybe it was fixed in one of the unofficial patches. ill grab this just encase. now that i know about it it would bug me if i saw it.
What is the miscellaneous vdnwallwindow01Collision file in the download section doing here? Nothing about it in the mod's description as far as I can tell.
Sorry for the late reply, I've had to be off the Nexus for a while.
The vdnwallwindow01Collision download is unconnected to the Bleeding checkout fix.
Early on I was asked to add collision to the vanilla kit piece vdnwallwindow01 & I uploaded it to the "Miscellaneous" section here as it was my only mod at the time.
I've left it there as it's been of some use to others.
I guess it kind of fits under a loose corrected vanilla pieces umbrella.
Little things like that bug me too, this was my first bug fix for Fallout 3.
If you like fixes for these kinds of things you may also be interested in "SuperDuper Mart Aisle Sign Fix" by Marcius, it fixes a glitch with the aisle sign's textures:
36 comments
It's one of those things easily missed but once noticed really sticks with you until fixed.
Bleeding grocery counters look quite odd.
Prensa
Sorry for the late reply, I've had to be off the Nexus for a while.
The vdnwallwindow01Collision download is unconnected to the Bleeding checkout fix.
Early on I was asked to add collision to the vanilla kit piece vdnwallwindow01 & I uploaded it to the "Miscellaneous" section here as it was my only mod at the time.
I've left it there as it's been of some use to others.
I guess it kind of fits under a loose corrected vanilla pieces umbrella.
Prensa
It was creepy wasn't it?
Little things like that bug me too, this was my first bug fix for Fallout 3.
If you like fixes for these kinds of things you may also be interested in "SuperDuper Mart Aisle Sign Fix" by Marcius, it fixes a glitch with the aisle sign's textures:
http://fallout3.nexusmods.com/mods/11234/?
Prensa
Yes, it would be a good effect for the Dunwich Building.
Prensa
"wow, lol. I had to check it, and sure enough, they do. "
I found it creepy when I first noticed it, wondered if it was intentional & the place was going to be haunted.
It was some time before I was able to work out what caused it, turns out to be a really simple setting in the .nif/model.
Prensa