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Climbinskwerl

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ClimbinSkwerl

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I added some weapons and a Small Follow the note quest. Modded another mod. long description will tell more. Adds three Custom weapons and some Unique Armor.

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This is an updated version (Forgot the armor repair) use 1.2 and replace the existing file.
In the year 2277 a Young Adventurer left the safety of the underground vault he had called home, the vault was Vault 101...
check outside Vault 101 Entrance. You need to read the note and do what it says. When you get to the stash PLEASE read the notes before you do anything else. I want to know what you think about them. The Items contained within the stash will surprise you if you don't. I tried to make some seem real (You'll see, probably too strong)...

I've created three weapons and some renamed ammo, with new effects; Missiles like nukes large damage rating in explosion, larger radius. I used wcstorm11's 50_Custom_Anti-Armor_Rifle and made it shoot standard 50BMG rounds with his special effects. Some SUPER armor.The ammo should respawn in the two cans.
You'll only need 50_Custom_Anti-Armor_Rifle, Calibr, and eXcalibr for the mod to run. I only said the PITT DLC because I use the Cailbr press addon in the PITT.
use FOMM to order the mods, put Anti-Armor above Starting Strong I would include the files needed but I don't want to make anyone angry. The Ammo press with Calibr works with the gun, BA-repair with some items deselected I don't remember though. the ba wasteland recycling also works alongside this(scrap metal). Not sure if anything will conflict or not.
The Custom anti armor rifle isn't mine that is property of WCstorm11 and if you want to make changes to it ask him. I only modified the stats, effect and ammo/projectile (changed to 50BMG), but the gun and all skins/meshes have not been touched.