Fallout 3

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MutieBlaster

Uploaded by

mutieblaster

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About this mod

An assortment of powerful mutants and droids, from large to colossal. Good thing they\'re on your side!

Permissions and credits
Name: MutieBlaster's Master Muties

Author: MutieBlaster

Version: 1.0/1.1

Date: 31/12/2010
UPDATE 01/01/11

Cateogry: Companions

Requirements:
Broken Steel DLC,
Point Lookout DLC
FOMM (not needed, but reccomended),
FO3Masterupdate (as above, download FO3Edit and rename).
NoAssets version requires C.I.B's resource packs (Behemoths, Giants, FEV Subjects and Overlords), and
Tumbajamba's ghoul meshes.

Link: None
Homepage: None


===============
Description:
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After a few failed attempts at getting my previous companion mods working together, I decided to try to make a collection of creature mods that would work together or separately. I had been playing around with Darkfirebird's CMF Companion Tutorial here and there, and realised how stable the resulting mods seemed to be, so I set about designing these.

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Details:
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UPDATE
I realised today that the master download contained more meshes than were needed, so I've trimmed it down a little. More improtantly the Titan Droid now carries a playable version of Alhpa's Heavy Gatling Laser, and Fnaarg also has a cool new melee weapon for you to use, details below.

The "Titan Droid" is roughly the size as Liberty Prime, and has its own colossal and
massively powerful version of a gatling laser, storage space, and its interface offers
both an "armed escort program" (follow), and a "guard patrol program" (wait).
Accompanying the Titan Droid are its two "Auxillery Droids", "Alpha" and "Beta".
Alpha Droid has a scaled down, but similar version of the gatling laser, Beta has an
energy sword, and both have the same basic functions as the Titan.
All three can be found near the Robco factory.
UPDATE
In the Titan's storage module you will now find a usable version of the Heavy Gatling Laser used by the Alpha Droid. It is more powerful than the Vengence and about as accurate as the Precision, but is a lot heavier than both.

Fnaarg is one of the highest ranking overlords in the wasteland, at least he was, til he
went AWOL. During his travels he once came across an unusual looking destroyed robot.
While inspecting the wreckage he found a unique and powerful weapon, which he soon
discovered he was one of the few creatures both strong and intelligent enough to use. These
days you'll most likely find him hanging around Jalbert disposal site, hoping to meet other
explorers like himself.
UPDATE
Fnaarg also found a laser-sword on the droid, but he dosen't like it. You will find the sword in his inventory.
It is based on the shishkebab, but a little more powerful.
I have tweaked the sounds and crit effect to give it a
more laser-like feel. Slightly overpowered, but fun to use.

Loitering around Arlington cemetary are two unusual looking ghouls.
Rotting Rosie and Sinister Stevie have been cast out by the other ferals
after somehow becoming infected with the FEV virus.
Now they wander the cemetary hoping someone will take them in.

Flurg has taken over Arlington Cemetary house, where he can keep an eye on his siblings.
He has his own unique minigun, and can use most other weapons.

Grunk is the oldest mutant for miles around, and has long ago had
enough of life with the other mutants. He lives in an old carpark
near a wrecked ship.
He can't really remember why, somethin to do with a human he
heard about who was like him in some way. He also can't remember
where he got his massive wrist blades, though they do come in
handy...

Gnaarl is by far the tallest creature in the wasteland, though
he actually grew up in Point Lookout. He followed a steamboat
over to the wasteland a few years back and somehow found himself
up by Vault 87. Being mutated already, all that radiation and
FEV fumes had the unusual effect of making him massively tall.
Being that size and not too bright, he grabbed the nearest tree
to use as a "whackin' stick", and lumbered on over to the area
between Chaste Acres and Old Olney, where there are plenty of
brahmin and deathclaw to eat, along with the odd raider.



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Install:
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Download the master file and place the data file in your Fallot 3 directory,
overwriting whenever asked.
Repeat with any required plugins, I reccomend using FOMM to sort out your
load order, then FO3MasterUpdate, just for extra stability.

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Un-Install:
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Delete the .esm and .esps

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Compatibility:
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No major issues yet, and I run a LOT of mods.

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
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1.0 31/12/2010 - Initial Release

01/01/11 - Fnaarg 1.1 released,
Droids 1.1 released,
Master re-uploaded.

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Contact:
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PM me.

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Credits:
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Darkfirebird,

C.I.B,

Tumbajamba,

InsanitySorrow.

=====================
Tools/Resources Used:
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GECK
http://fallout.bethsoft.com/eng/downloads/geck.html

Darkfirebird's CMF Companion Tutorial.
http://www.fallout3nexus.com/downloads/file.php?id=5506

C.I.B's Creature Resources
http://www.fallout3nexus.com/downloads/file.php?id=13690

Tumbajamba's ghoul meshes
http://www.fallout3nexus.com/downloads/file.php?id=7201

InsanitySorrow's Fallout 3 ReadMe Generator
http://www.fallout3nexus.com/downloads/file.php?id=8269

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.