Fallout 3

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Created by

Strancer

Uploaded by

anonim092

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About this mod

Spanish version of 2 new ReTextured Army Prototype Medic Power Armor. Outcast and Tribal.

Permissions and credits
=======================================================
*Army Prototype Medic Power Armor Retextured (Spanish)*
=======================================================
- Author: anonim092 (A.K.A. Strancer)

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* Note from the author:
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I'm spanish so i decided to translate the original mod to my language, if u want to retranslate it to english u are free to do it but see first the Permissions and Usage section. I was tired to rechange all the things for testing the mod (the geck is really slow loading >.), so maybe there will be some minor bugs, see the Bugs section. And don't forget to see the credit section!

-I discovered a bug in the tribal version, so i fixed it and I re-uploaded the file, it has the same name (but different description) in the section files, sorry for the mistake, I didn't uploaded it with another version name because it was a mistake that I did in the GECK so i don't consider it a new version. The bug was all the BOS members had the tribal helmet in the ESP "APMPA Stimpack restores all HP"

-Minor update: location added in the readme, and readme uploaded separately from the .rar archives, excuse me for the mistake :P

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*Descripción: (Spanish)
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Este mod son simplemente 2 versiones mejoradas del Prototipo de Servoarmadura Médica:

-La primera version es de los Proscritos, con su emblema en el hombro.

-La segunda version es la Servoarmadura Tribal de Ashur, pero sin la calavera de Brahaman, y los adornos (se necesita el DLC La Fosa para ver las texturas).

-Cada version trae un casco mejorado tambien con su respectivas texturas.

-Mas información de este mod aquí: http://www.fallout3nexus.com/downloads/file.php?id=3974

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* Description: (English)
========================
This mod is just 2 upgraded versions of the Prototype Medic Power Armor:

"The first version is of the Outcast, with its emblem on the shoulder.

"The second version is the Ashur's Tribal power armor, but without the Brahamin skull, and the addons(you need the DLC The Pit to see the textures).

"Each version also brings improved helmet with his respective textures.

-More information for this mod here: http://www.fallout3nexus.com/downloads/file.php?id=3974


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* Location:
===============

!!!!!!!!WARNING DEATHCLAWS!!!!!!!!!!

A while into Old Olney will be a manhole that you can use to reach the armor. Enter the manhole and go a few feet
forward and to the left. There will be a metal door, go through it to a room with a generator, and to the
left of you will be another door. Go through, then to the left will be a room with a workbench and a few
radioactive barrels. A bit further on is a door to the right which opens up to a dead BoS initiate with the armor.
How you deal with the Deathclaws in the sewers will depend on you character's skills and abilties.
However if your character is too weak to take on a Deathclaw, sneaking past them (using a Stealth Boy)
is the best course of action.

There is a second helmet in Citadel Lab, where Star Paladin Cros is, this second helmet fixes the bug from the dissapeared corpse when the helmet is not in the body or u switch version (but i didn't lost my helmet when i switched the esp, even changing the version)

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* Installation:
===============

*The 2 versions uses the oficial textures, so they don't have texture folder, except for the tribal helmet*

1. ArchiveInvalidation Invalidated is required for this modification to work correctly. Get it from here: http://www.fallout3nexus.com/downloads/file.php?id=944

2. Get The Pitt from Games for Windows Live. Move The Pitt related files (two bsa and one esm) to your Data folder from their default download location.* (Only for the Tribal ReTextured)

3. Extract the following to your Fallout 3 Data Folder:
Fallout 3\Data\Textures (Outcast don't have this folder)
Fallout 3\Data\Meshes
APMPA.esp
APMPA Stimpack restores All HP.esp
APMPA Stimpack restores All HP Costs Stimpacks.esp

4. Go to the Fallout 3 launcher menu, then go to Data Files and check either APMPA.esp, APMPA Stimpack restores All

HP.esp, or APMPA Stimpack restores All HP Costs Stimpacks.esp. ONLY Select ONE of them.

5. Relax and have some Fun!

6. You can use FOMM too for better organization:
http://www.fallout3nexus.com/downloads/file.php?id=640



* =
C:\Documents and Settings\Your User Name\Local Settings\Application Data\Microsoft\Xlive\DLC (Windows XP)

C:\Users\Your User Name\AppData\Local\Microsoft\XLive\DLC (Windows Vista & Windows 7)

Note: You will need to enable view hidden files and folders in Folder Options to view the Application Data / AppData folders.

=================
* Uninstallation:
=================

Delete the following from your Fallout 3 Data Folder:
Textures\Armor\MedicRetex\tribalpowh.dds*
Textures\Armor\MedicRetex\tribalpowh_n.dds*
Meshes\armor\powerarmor\backmedicpackpacylinders.nif
APMPA.esp
APMPA Stimpack restores All HP.esp
APMPA Stimpack restores All HP Costs Stimpacks.esp

*Outcast version don't have texture folder

- Or Simply uninstall the package if u installed it from FOMM

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* Compatibility:
================

This mod will NOT be compatible with other mods that alter the Prototype Medic Power Armor, the script that the medic
armor uses, the note that comes with the medic armor. This mod may also not be compatible with mods that alter how the
armor is repaired, however just load this mod before any mod that does that.

=========================================
* Readmes and Links to the original mods:
=========================================
(or at least the mods what i used for creating my mod :P)


-Army Prototype Medic Power Armor: http://www.fallout3nexus.com/downloads/file.php?id=3974

-TheOutlanders Tribal Power Armor Variant: http://www.fallout3nexus.com/downloads/file.php?id=7720

=======
* Bugs:
=======

It has been reported that if you had already collected the armor before installing this mod that the helmet will not
appear on the body where you originally got the armor.
Also if you decide to switch versions the helm might disappear.

Maybe the Tribal helmet is not exactly like the readmes in the original mod say, because i didn't replace the textures in the original helmet (sorry i didn't see the helmet in the GECK until i started tih the outcast).

Also if u have another bug, please contact with me ;).


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* Permissions and Usage:
========================

1. You may use the assets from this modification in your modifications.
2. Permission is not required.
3. Credit is required.*
4. A link back to the original modification on your file page is required.
5. Please inform me (anonim092) of your usage of the assets so I can see ur mods ^^.

* = For all parties credited in this modifications creation.

===========================
* Special Thanks & Credits:
===========================
- Thanks to Rebel5555 - Army Prototype Medic Power Armor 1.4 (AKA Joshua R.) - Contact [email protected]. For creating this great mod ^^
- Thanks to TheFakeEmpire -Better Medic Power Armor - Contact [email protected] or TheFakeEmpire. For being the first who started the mod.
-Thanks to Dasim4 for helping Rebel5555 with the idea of using more stimpacks at each level
-Robindagoth - Tribal Power Helmet textures
- TheOutlander because i used his mod for creating this Re-Tex ^^
- Thanks to Fallout3Nexus.com for the a one-stop-shop resource for authors and players
- Thanks to The Vault, for it's extensive Fallout Wiki.
- Thanks to ZeroUK for requesting the TheOutlanders Tribal Power - Armor Variant modifications creation.
- Thanks to Bethesda Game Studios for creating this amazing game.