Fallout 3
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Last updated

Original upload

Created by

Roadreaction

Uploaded by

RoadReaction

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Safe to use

About this mod

Cryo Mine/grenade questline will work after completing Mothership Zeta, before it was reliant on you being in the Engineering core, that is no longer the case.

Permissions and credits
Name: RoadReaction's Cryo Mod
Version: 1.0
Date: 10/11/2010
Category: Gameplay Effects and Changes
Author(s): Roadreaction

Description
===========
Cryo Mine/grenade questline will work after completing Mothership Zeta, before it was reliant on you being in the Engineering core, that is no longer the case.

Details
=======
Roadreaction is a sexy devil.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout3\Data\
4. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Incompatibility
===============

Any Mods that alter Elliot Tercorien.

Known Issues or Bugs
====================
None.

History
=======

10/11/2010 - Released

Contact
=======

My user name on the Bethesda forums is Roadreaction, however I'm a lousy modder and a poor source of information.

Credits
=======
Roadreaction

Thanks to Bethesda for creating Fallout 3.
Thanks to Vault-tec for building Vault 101.

Tools Used
==========
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but don't complain to me if it
doesn't work or your PC blows up.