I know you said you fixed the issue with scaling the model in the geck but I still crash. I am using the NV geck...idk if that makes a difference or not.
Hi noraimironhand... I am a tiny bit confused, how did you check my mod? it hasn't been released yet... I have released sneak peek shots only. Do you mean you like these?
It is just a resource. You have to add it and script the animation to run. I checked your mod Raff and I really like the way you linked the "Thank's". Thank you.
Got it working finally. Hope you wouldn't object to my using this resource in my own mod. I shall give credit to you of course.
@ steidl001 - I think this is a modder resource only. It probably does not replace any vanilla object in the game itself. Use GECK and copy any tile, then open up "edit" then "model edit" then look for the mesh wherever you put that in your Data folder. Then change the name of the original object you were using and when prompted with "do you want to create a new form?" click yes. Then add the reactor anywhere you want. In any vault from the vanilla engine or in a mod you are making (which is what I intend to do - If I can get the model to render properly hope that helps.
Installed, but curious where the reactor is.....then again, maybe I did something wrong. Used FOMM, fomod activated, installed okay, no problems. I thought it might be in V101, but am late in game (lvl 28, completed most quests, and DLCs), so tried V87. Another vault? Pics look great, hoping to see it in-game. Great job, judging by pics!
The arrows are from the reactor I based this on. Everything was dummied up...so blue-cold water in; Red-hot water out. I was working on a bunch of stuff for this nif when I got sick. I hope to finnish the other parts soon. They include a steam turbine/generator(no animations yet) control pipes and other little things like valves. I may add a MSR (molten salt) reactor when I can, just for fun.
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@ steidl001 - I think this is a modder resource only. It probably does not replace any vanilla object in the game itself. Use GECK and copy any tile, then open up "edit" then "model edit" then look for the mesh wherever you put that in your Data folder. Then change the name of the original object you were using and when prompted with "do you want to create a new form?" click yes.
Then add the reactor anywhere you want. In any vault from the vanilla engine or in a mod you are making (which is what I intend to do - If I can get the model to render properly hope that helps.
Please report any problems.
Thanks,
Timothy