Fallout 3
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Antistar

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antistar

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29 comments

  1. archerarcher
    archerarcher
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    I stil like this mod, but the blinking counter is annoying.
    It is easy to remove this feature. Just change line 45 in SCHUDMainQuestScript.psc from

                SETUIFloat "HUDMainMenu\_SCStimpakCounter1Visible" 1    ; set individual counter to hidden
    to
                SETUIFloat "HUDMainMenu\_SCStimpakCounter1Visible" 0    ; set individual counter to hidden
  2. harimau93
    harimau93
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    would it be possible for you to make another minigun firing sound replacer? I wanna proposed, hoping you could make FO4 firing sound minigun into FO3. or maybe just for my personal use? thanks & cheers!!
    1. antistar
      antistar
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      Sorry, mods that copy assets from one Bethsoft game to another are explicitly forbidden by Bethesda, so I can't do that.

      For your own personal use though you should be able to just extract that sound file from FO4, rename it to match the one in this mod and then replace it. Off the top of my head they still have these kinds of sound effects formatted the same way. The timing may not match up, however.


      Also, nothing for two years and then two comments in one day? What is going on.
    2. harimau93
      harimau93
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      well, you are the legendary modder in modding history man!! without you, we would never get to experience the best gun mods in Fallout.
    3. antistar
      antistar
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      Well shucks - thanks.
  3. CurtBurke62
    CurtBurke62
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    I really like this mod but it overpowers my other HUD elements. Is there any way to decrease the font size?
    1. antistar
      antistar
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      I just used Imp's HUD Counter Template for the Stimpak counter; you'll need to check out its documentation to see if that's possible. (Link in description.)
  4. Paulioooo
    Paulioooo
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    I installed the stimpacks hud and it goes off the screen and just says mpacks PLEASE HELP
    1. antistar
      antistar
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      Please read the readme.
  5. Syraxal
    Syraxal
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    • 1 kudos
    I only endorsed the Stimpack counter as it is the only part of this mod I have used, in saying that it's ran perfectly.

    Kudos to Antistar keep up the good work..
  6. Cephaler
    Cephaler
    • account closed
    • 39 kudos
    This might be a silly question, but here goes. I'm using Fose, DUI, Immersive HUD. I got the counter positioned where I want it, but when I close my hud the counter stays up. Not a big deal really, but when I want to take that nice screen shot...I don't want the stimpack counter in the way. If you know what I mean. That's kind of the whole point behind immersive hud. Anyway, if anyone knows of a tweak, I'd appreciate some help with this issue.

    Oh, and Antistar...whatever you do, please don't just tell me to refer to the FAQ.
    1. antistar
      antistar
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      I won't say to refer to the FAQ, but as mentioned in the description, the stimpak counter is just based on Imp's HUD Counter template, so you will need to refer to its documentation to see if there's an easy way to tweak it to work that way.

      Immersive HUD's documentation may help too.
  7. ant0nidas
    ant0nidas
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    • 0 kudos
    I like the idea behind the Stimpack Counter, but the constant blinking just annoyed me to the point I went on without this mod.
  8. smellytoes
    smellytoes
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    • 12 kudos
    Does anyone know if that is antistar's personal HUD below the DarN's UI? The one that displays Fahrenheit and Celsius temperature and has the little ragdoll damage display character.
    1. antistar
      antistar
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      No, those things are from a few different mods; mostly stuff by Imp.
  9. jeffm24
    jeffm24
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    I'm really glad I found this mod. It's really easy to lose track of my stimpack inventory in FWE and this HUD element is a nice, asthetically pleasing reminder. I really like the fact that you can move it around the screen.
  10. AnonymousBastard
    AnonymousBastard
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    • 1 kudos
    I really like the idea, but I have an issue (?), I currently only have 3 stimpacks in inventory and the counter is blinking red, really annoying, is that a feature or some kind of bug? I copied the files, added the line in hud_main_menu.xml (I also use DarnUI) and checked the .esp. Help?