I stil like this mod, but the blinking counter is annoying. It is easy to remove this feature. Just change line 45 in SCHUDMainQuestScript.psc from
SETUIFloat "HUDMainMenu\_SCStimpakCounter1Visible" 1 ; set individual counter to hidden to SETUIFloat "HUDMainMenu\_SCStimpakCounter1Visible" 0 ; set individual counter to hidden
would it be possible for you to make another minigun firing sound replacer? I wanna proposed, hoping you could make FO4 firing sound minigun into FO3. or maybe just for my personal use? thanks & cheers!!
Sorry, mods that copy assets from one Bethsoft game to another are explicitly forbidden by Bethesda, so I can't do that.
For your own personal use though you should be able to just extract that sound file from FO4, rename it to match the one in this mod and then replace it. Off the top of my head they still have these kinds of sound effects formatted the same way. The timing may not match up, however.
Also, nothing for two years and then two comments in one day? What is going on.
I just used Imp's HUD Counter Template for the Stimpak counter; you'll need to check out its documentation to see if that's possible. (Link in description.)
This might be a silly question, but here goes. I'm using Fose, DUI, Immersive HUD. I got the counter positioned where I want it, but when I close my hud the counter stays up. Not a big deal really, but when I want to take that nice screen shot...I don't want the stimpack counter in the way. If you know what I mean. That's kind of the whole point behind immersive hud. Anyway, if anyone knows of a tweak, I'd appreciate some help with this issue.
Oh, and Antistar...whatever you do, please don't just tell me to refer to the FAQ.
I won't say to refer to the FAQ, but as mentioned in the description, the stimpak counter is just based on Imp's HUD Counter template, so you will need to refer to its documentation to see if there's an easy way to tweak it to work that way.
Does anyone know if that is antistar's personal HUD below the DarN's UI? The one that displays Fahrenheit and Celsius temperature and has the little ragdoll damage display character.
I'm really glad I found this mod. It's really easy to lose track of my stimpack inventory in FWE and this HUD element is a nice, asthetically pleasing reminder. I really like the fact that you can move it around the screen.
I really like the idea, but I have an issue (?), I currently only have 3 stimpacks in inventory and the counter is blinking red, really annoying, is that a feature or some kind of bug? I copied the files, added the line in hud_main_menu.xml (I also use DarnUI) and checked the .esp. Help?
29 comments
It is easy to remove this feature. Just change line 45 in SCHUDMainQuestScript.psc from
SETUIFloat "HUDMainMenu\_SCStimpakCounter1Visible" 1 ; set individual counter to hidden
to
SETUIFloat "HUDMainMenu\_SCStimpakCounter1Visible" 0 ; set individual counter to hidden
For your own personal use though you should be able to just extract that sound file from FO4, rename it to match the one in this mod and then replace it. Off the top of my head they still have these kinds of sound effects formatted the same way. The timing may not match up, however.
Also, nothing for two years and then two comments in one day? What is going on.
Kudos to Antistar keep up the good work..
Oh, and Antistar...whatever you do, please don't just tell me to refer to the FAQ.
Immersive HUD's documentation may help too.