Important! - You MUST have Broken Steel installed and functional to use this weapon as it uses (at least) the visual effects of the tesla cannon. possibly the fire-sound is from broken steel too, I haven't checked.
#############################################
Description:
This is the only weapon of its type I've yet seen on Fallout3nexus, call it a hole in the market if you will :)
what it does is fire a steady beam of electricity into your target and make them explode into little bits.
It uses the gun's condition as an ammo counter, since the normal ammo counters weren't capable of going beyond 250 or so.
to refuel the gun, repair it with fission batteries. it'll take about seven or eight of them to do it fully from a broken gun.
my estimate is a solid 10 to 15 seconds of fire-time, then about half an hour hunting for fission batteries to do it again :) so its a relatively balanced weapon I reckon.
Where to find it:
since nobody really likes having to input console commands to get a gun, I placed it into the world. Talon company have found it and taken it to their little outpost near the Sewer waystation (just head due southwest from there, or just input "coc zAnnandaleTalonHQ" to go to the actual cell)
you'll find it on a table in a room with some lab equipment. you can't miss it.
as always, for those who don't like hunting all over for a gun that might possibly not have been installed properly, the additem code is xx000ec7 with XX being the load-order number. you guys know the drill.
its labelled as Mk2 because its the second version I attempted to create. not because its related to the actual tesla-cannon from broken steel.
############################################
Installation:
Just put the TeslaBeamCannon.esp file into your Fallout/data/ directory. normal enough.
remember to tick the box in the fallout mod manager/ data files manager.
if that doesn't work properly, make sure you've got broken steel loaded.
enjoy.
############################################
Problems and bugs:
I dislike that it still has an ammo-counter, I might study some melee weapons and see how they do it instead
relies on the player's repair skill to re-load. my repair skill on the test play was 60 and I was able to load six fission batteries into it, with room for maybe one or two more at most. downside is that players who don't specialise in their repair skill won't be able to use this weapon as long as those who do.
this is probably the most major problem I have with it. I'll be reading up looking for another way to do it.
############################################
Credits:
Myself - for implementation, testing and coming up with the basic idea
The Matrix Trilogy - for obvious inspiration with their tesla guns.
Bethesda - obviously
Chuck Norris - the true source of all inspiration.
have fun guys :)