Fallout 3
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LadyMilla

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LadyMilla

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About this mod

The sleeping animation and events of See You - Time for Bed will now work in the Underground Hideout and Megaton House and Theme Overhaul

Permissions and credits
Name: Compatibility Patches for See You-Time for Bed
Author: LadyMilla
Version: Multiple
Date: (Initial release) 2010.10.01.
Cateogry: Gameplay Effects and Changes
Link:
Homepage: www.fallout3nexus.com

===============
Description:
===============

The purpose of these patches is to make SY-TFB work with various major housing mods. So far patches have been created for

- Underground Hideout (See version infos under the files)
- Megaton House and Theme Overhaul v2-8-7

Now you can use the beds in these player house mods and enjoy the See You - TFB animations and events.

These patches do not alter the original player house mod files, they piggyback on them. If you disable my patches
neither the functionality of See You - Time for Bed nor that of the house mod will suffer, you will only lose the enhanced sleeping animations and sleep time events within the modded player house.

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Requirements:
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Fallout 3 Patch 1.7
Archive Invalidation.
See You - Time for Bed (and its requirements)
The housing mod for which the patch has been made.
(See version info under the downloadable patch file, and
in the readme packed with the patch).

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.
4. Make sure that the patch .esp is loaded AFTER its parent mod.

(Basically your loader order should be something like this:

01 ..
02 ..
03 ..
04 ..
05 <parent player house mod>.esp <br>06 <patch file>_SY.esp<br>07 ..<br>08 ..<br>)<br><br>===============<br>Un-Install:<br>===============<br><br>1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.<br>2. Delete the .esp file associated with the mod.<br><br>===============<br>Compatibility:<br>===============<br><br>See the file notes.<br><br>Suspected conflict with FWE. The issue is being tracked (I'll try to install FWE and verify compatibility (or the lack of it) and find possible solutions. Stay tuned for updates.)<br><br><br>==== WARNING!! ========= WARNING!! ========= WARNING!! ========= WARNING!! ===== <br><br>When you upgrade the parent player house mod, and make a clean slave, make sure you deactivate BOTH<br>the parent mod .esp and the compatibility patch .esp!!<br><br>If you upgrade without a clean save (because it is not required), don't forget that when you overwrite the old .esp file, your load order will probably change so you will need to restore it (e.g. by using FOMM) in order to ensure that the patch file is loaded AFTER the parent mod.<br><br>DO NOT leave the patch .esp enabled without its master mod!!!<br>If you forget to disable it, your game will crash!<br>You have been warned!<br><br><br>===============<br>Bugs/Issues:<br>===============<br><br>No known issues so far, please let me know if you find any. If you find a bug, please try to provide relevant details. I will not respond to comments like "This doesn't work" without sufficient information to track down the issue. <br><br>===============<br>History:<br>===============<br><br>1.0 2010.09.04. - Initial Release (for UH v5.0 to UH v6.55). No support for defense perimeter tents/structure.<br>1.1 2010.09.09. - Compatibility with UH v6.6. Fixed main bed, and naval cots/beds in defense perimeter tents/structure (hopefully not just for myself :P ).<br>1.1 2010.10.01 - Patch for Megaton House and Theme Overhaul v2-8-7<br>1.1 2010.10.25 - Confirmed compatibility with Underground Hideout v7.2<br><br>===============<br>Contact:<br>===============<br><br>LadyMilla on fallout3nexus.com<br><br>===============<br>Tools Used:<br>===============<br><br>GECK<br>Google for modding tutorials<br>FO3edit to flip the .esm/.esp flag<br>Fallout 3 ReadMe Generator<br>An unspecified amount of braincells<br><br>===============<br>License/Legal:<br>===============<br><br>This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.<br></patch></parent>