I'll make a comment closer to the top about the sunglasses and headwrap.
Concerning the wasteland cell and megaton cell, those aren't going to be a problem. I deleted the plate, fork and bottle from the table outside the player house. I was using that as an initial area to place my new items before I had created the new interior cell, and the clutter bugged me.
The wasteland cell is the parking lot east of the red racer factory. I was going to use that area initially as an entry point for one of the interior cells. There was a piece of parking lot clutter I took out and didn't put back, because I had not written down what it was.
I'm not sure what to make of the multiple master entries.
I am working on a simple quest line now for the mod. Hopefully I will be done by this evening and will have a 2.0 version up. it will also correct a turret 'oops' that I made. had a ground turret in the place of a ceiling one...that's high-tech!
My bad, didn't read it all the way to the end. I would however suggest mentioning the replacement earlier.
As for the other issue, some items are deleted from 'Megaton entrance' and some changes were made to some wasteland cell. Found these with FO3Edit, didn't play the mod so these might actually be intentional.
Oh, and I think there were couple of identical to master entries.
If you read the description, I noted that the sunglasses were changed, as well as the headwrap04 object. It does not change all headwraps.
when I can figure out how to change the object ID of those two items without getting errors, I will do so. For now, when I try to change the ID's, the items are put on sideways, as if your head was rotated 90 degrees to the side.
Can you be more specific about this "number of changes" so I can look into it?
Latest Version is up. 1.4. Adds more fun stuff and places.
8 comments
Concerning the wasteland cell and megaton cell, those aren't going to be a problem. I deleted the plate, fork and bottle from the table outside the player house. I was using that as an initial area to place my new items before I had created the new interior cell, and the clutter bugged me.
The wasteland cell is the parking lot east of the red racer factory. I was going to use that area initially as an entry point for one of the interior cells. There was a piece of parking lot clutter I took out and didn't put back, because I had not written down what it was.
I'm not sure what to make of the multiple master entries.
I am working on a simple quest line now for the mod. Hopefully I will be done by this evening and will have a 2.0 version up. it will also correct a turret 'oops' that I made. had a ground turret in the place of a ceiling one...that's high-tech!
As for the other issue, some items are deleted from 'Megaton entrance' and some changes were made to some wasteland cell. Found these with FO3Edit, didn't play the mod so these might actually be intentional.
Oh, and I think there were couple of identical to master entries.
when I can figure out how to change the object ID of those two items without getting errors, I will do so. For now, when I try to change the ID's, the items are put on sideways, as if your head was rotated 90 degrees to the side.
Can you be more specific about this "number of changes" so I can look into it?
Latest Version is up. 1.4. Adds more fun stuff and places.
Reallife Resources from the 1950s
http://www.fallout3nexus.com/downloads/file.php?id=10908
So far, it's all fun and games.