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delamer

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delamer

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Medic Power Armor, FWE edition

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Medic Power Armor, FWE edition
Version: 1.01 final

REQUIREMENTS:
-This mod requires FWE - FO3 Wanderers Edition (versions 5.0+, 6.0+).
-DLC Zeta edition need Zeta DLC to be installed and loaded



=====================================
Upgrade instructions- IMPORTANT!!!!!!
=====================================
=====================================
Before upgrading to the new version, please unequip Medic Power Armor and wait untill all PA effects will be ended. Otherwise you can damage your SPECIALs and skills. After upgrade all your stock of chems in PA suite WILL BE LOST!!!




Description
===========
This mod provide additional functionality to Medic Power Armor.
-Water breath ability- with PA helmet equipped
-Auto repair functionality for Medic PA, when health of PA drops below 50 % (DLC Zeta version only, Alien Epoxy required)
-Rad-X and Rad-away auto injection, when radiation level above 600
-Stimpak auto injection, when level of health below 50% (in combat only)
-Morphine auto injection, when level of health below 50% or limbs crippled (in combat only)
-Psycho and Buffaut auto injection, when level of health below 50% (in combat only)
-Jet auto injection, when number of AP close to Zero (in combat only)
-Coldturkene used to prevent addiction during extensive chem's usage

How to play
===========
-To control chem's usage, Medic Power Armor have container on-board, which is able to keep up to 8 doses for Psycho, Jet, Stimpak, Buffout, Rad-X, Rad-Away and Morphine; up to 14 doses for Coldturkene and up to 3 doses for Alien Epoxy.
-To recharge container press "grey *" (default) to call PA control panel, all chems in need will be removed from your inventory and added into PA container.
-Each chem in player's inventory will be converted into 2 doses in PA container. Exception- Alien Epoxy (x1) and coldturkene (x3).
-Recharging is not possible in the battle.
-Recharging is possible only when appropriated chem in container's slot will be fully used.
-One dose of Coldturkene will be consumed during recharging of each slot in container. Recharging is impossible without Coldturkene in player's inventory or in the container. Coldturkene always will be recharged first. Exceptions- Alien Epoxy, which don't need Coldturkene to recharge, and Coldturkene itself.

Controls
========
You can see your current stock of chems and other options by pressing "*" key on the Num. pad.
If you want to change default key- open console and type
set DLMPAkey to XX
where XX- scan code for new key.
Complete list of scan codes can be founded here- in the end of page.
http://fose.silverlock.org/fose_command_doc.html

Install
=======
-Unequip Medic Power Armor first, wait until all PA effects will be ended, and make hard save.
-Extract meshes/textures and one of .ESP Files into your Fallout 3 Data Folder (for example C:\Program Files\Fallout 3\Data\).
-Load this mod after FWE...esp and MMM...esp (if present) in your load order.
-You can use only one file of two.

Uninstall
=========
-Unequip Medic Power Armor first, wait until all PA effects will be ended, and make hard save.
-Delete the .esp File, located in \Fallout 3\Data

Compatibility
=============
-This mod is compatible with FWE 5.0+ (1.0 RC1)
-This mod is compatible with FWE 6.0+ (1.0 RC1, 1.0 final)
-This mod must be compatible with most mods, compatible with FWE.
-This mod will conflict with all mods, which make modifications to Medic Power Armor script.

=====================================
Upgrade instructions- IMPORTANT!!!!!!
=====================================
=====================================
Before upgrading to the new version, please unequip Medic Power Armor and wait until all PA effects will be ended. Otherwise you can damage your SPECIALs and skills. After upgrade all your stock of chems in PA suite CAN BE LOST!!!

Recommended mods
================
-Impervious Power Armor by TheTalkieToaster
http://www.fallout3nexus.com/downloads/file.php?id=13325

History
=======
0.90 Beta - Initial release
1.0 RC1

Changelog
----------
- PA script moved from object category into quest category.
- Grey * now will call menu, where you can restock your power armor, disable injection system and choose current profile.
- New chems added to list- Alprazolam, Clonazepam, Dextromethorphan.
- Resolved issue, when PA when the voice says two phrases at the same time.
- Fixed issue, when * pressed triggered two messages simultaneously.
- Fixed issue, when stock information was incorrect sometimes.
- Different profiles added- combat balanced, combat defensive, freighter.
- x20 coldturkene placed into corpse of BoS dead brother.
- Coldturkene have 10x3=30 in stock now (was 7x2=14).
- Stimpaks have 8x2=16 in stock now (was 4x2=8).
- Stimpaks restore 100 HP now (was 50).
- Some other little changes, don't remember already.

Please reread PA manual for better understanding of your PA suite.

1.0 final

Changelog
----------
- MPA is based on T-51c model now (from FWE 6.0+)
- RadAway injected when rad. level is 550 (was 600) - to prevent unnecessary message's switch from engine.
- RadX injected when Rad. level is 550 (was 600),
or if Rad damage is >=200 in less then 10 seconds,
or if Rad damage is >=20/sec after last 10 seconds and rad.level > 400.
- Dextromethorphan and Buffout in freighter mode injected only if it will help to restore mobility (100-150 excessive weight in dependence from actual Strength).

1.01 final

Changelog
----------
- Fixed glove issue for BoS knight T-51c armor (will be in the next FWE release as well).
- Fixed glove issue for Medic PA armor. I hope this will remove issues with Pip-Boy Readius.
- BoS insignia for Medic PA replaced with Army insignia (similar to insignia from Operation Anchorage DLC).

Contact
=======
You can contact me at Fallout3Nexus.com and the official Fallout 3 Forums under my handle "Delamer"


Credits
=======
-Mezmorki, Kai Hohiro, Snakster, T3T and to all modders, contributing into FWE for outstanding work in FWE project.
http://www.fallout3nexus.com/downloads/file.php?id=2761

-To Mezmorki personally for the help with texture issues.

-Drag0ntamer for exellent TUPAM - The Ultimate Power Armor Mod and original idea. I learned much from this mod.
http://www.fallout3nexus.com/downloads/file.php?id=6128

-ElminsterAU for the FO3Edit
http://www.fallout3nexus.com/downloads/file.php?id=637

-Bethsoft for the game and GECK.

-Scarecrow23 for help with translation.

Tools Used
==========
-GECK
-FO3Edit