Fallout 3

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Beck11

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beck11

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77 comments

  1. Belilmaril
    Belilmaril
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    There seems to be an issue where it makes the bog standard sniper rifle not fire anything, does the mod change the base sniper rifle at all?
    1. BobsBurgers1974
      BobsBurgers1974
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      I am also having this issue. I'm not seeing any file conflicts so I don't know what it is. I disable this mod and the sniper rifle works again.
    2. TheKorath
      TheKorath
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      I found this the fun way. I'll take a look inside the mod file.

      Edit: it looks like the sniper rifle entry has been modified so it doesn't have a projectile. If you edit the plugin in GECK, you can add back the sniper projectile and it works again.
    3. Gipediotis15
      Gipediotis15
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      can you tell me a more detailed tutorial on how to do it?
  2. TriggerHappyBandit53
    TriggerHappyBandit53
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    For the people saying only a few guns spawn with this mod, majority of the time the only way to fix this is to just start a new playthrough. It will allow all if not most of the new weapons to be loaded into the leveled lists. Downloading this mod in an existing playthrough with heavy progress into the game will not let you enjoy the full benefits from it and will conflict with the weapons already in a NPCs inventory such as Talon Company or Brotherhood Of Steel units. I have yet to find the FN SCAR and the M4 Wasteland in my new playthrough but I have encountered most of the weapons from this mod already.
  3. SadDog2
    SadDog2
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    This doesn't seem to work it's missing CALIBR.esm, CRAFT.esm and fo3 wanderers edition main file.esm.
    1. kizabloodborn
      kizabloodborn
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      then download fwe it has those already
  4. HemtaiDude
    HemtaiDude
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    where is the cheat locker
    1. TLC77
      TLC77
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      ok casual
    2. gxmehxxligan
      gxmehxxligan
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      you need to use it bc not all guns spawn casual
  5. TLC77
    TLC77
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    can u please make a version that doesn't require fwe? thx.
  6. surg23
    surg23
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    • 6 kudos
    This mod looks great, but sadly no weapons have iron-sights. Is it difficult to make some of these weapons compatible with RH-ironsights ?
  7. darkosdante
    darkosdante
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    i wanna change the damage output through G.E.C.K, but got warning that to many master file loaded, trying to toggle off any unwanted master file, but keep getting spam. any idea how to fix this?
    1. tfdotm333
      tfdotm333
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      You need to go to your documents then MyGames then fallout3 then open GECKCustom and find bAllowMultipleMasterLoads=0 and change it to bAllowMultipleMasterLoads=1 this will allow multiple ESMs to be opened at once in the GECK because this mod needs 4 ESMs open at once thats why you could not toggle off any unwanted master files
  8. DatOneEastBalticLitTowner
    DatOneEastBalticLitTowner
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    Doesn't seem to work. Crashes my game when installed - understandable for an old mod.
  9. flameshiva
    flameshiva
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    I always liked these weapons but only a few of them ever appear in the game unless you use the cheat locker so thats my only criticism really.
  10. imoditallhere
    imoditallhere
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    Had to change a few things in the menu but that's whats best about FWE, you can have everything you want changed in a simple menu.the weapon mods are amazing!