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Alixen

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Alixen

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About this mod

The deflection aspect of luix_luix\'s Jedi mod, but now working with the FO3 DLC/GotY.

Permissions and credits
NOTE: Feedback, comments and rating is MUCH appreciated.

This mod requires Fallout Script Extender (FOSE)
This mod also requires all the DLC. BS, Pitt, OA, PL, and Zeta. It was created with the GOTY in mind.

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Please note this is just one aspect of the full Jedi mod by luix_luix, because this was the only part that needed updating for the DLC.

A big thanks to luix_luix who created the original mod. I've long waited for a mod like this, and as such was glad to make it usable with the DLC (which luix_luix does not have) with much help and contact from him. I did practically nothing, just added a few extra items and values to his scripts, so all credit to him and his hard work.

If you find any bugs, please report them. Can't promise i'll be quick on the response, but I'll try to help.

Please upload your own Jedi-based screenshots. I'm really interested in seeing other wasteland-Jedi from others. =D


***Rest is Copy Pasta from luix_luix's decription***


Force Deflect Perk: Gives your character deflecting capabilities while blocking (right mouse button) with a Lightsaber.

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ForceDeflect.esp

Deflect bullets and lasers when blocking with a Lightsaber. The whole damage system was overhauled to give a more realistic feeling, based in Brother in Arms: Hell's Highway style (since in real life getting shot is a big deal):
-Hit points are changed to "Stress points".
-You don't get hit when shot (meaning enemies miss), but if the bullet flies close enough it will REDUCE your stress points. Once you are out of stress points you will get hit and die (menaing that if you get shot, you die).
-If you use the Lightsaber correctly you can deflect bullets and that will INCREASE your stress points (because you are well defended). Just because now you don't get hit doesn't mean Damage Resistance is not taken in account. Actually armor selection is still part of the game because with greater DR value the quicker you will regain Stress Points when deflecting (because you will feel more confident with better armor and thus you gain extra Stress Points). However just equipping a lightsaber is not enough to deflect bullets, you have to block with it and have the Jedi Deflect Perk. Running, jumping, attacking and everything that is not blocking will mean losing stress points if bullets pass close enough.

I recommend Immersive health (http://www.fallout3nexus.com/downloads/file.php?id=11257) and DarNified UI (http://www.bethsoft.com/bgsforums/index.php?showtopic=967619) to hide Health bars and make the Stress points system more immersive.

Also Phada's Natural Regen V2 mod is recommended to be able to regain those Stress points lost after combat: http://www.fallout3nexus.com/downloads/file.php?id=2047

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Required Mods

Mods listed below are a MUST HAVE to be able to run this addon succesfully. Without them you won't be able to use my mod or you will blow the experience.

-CS aka Mush's CS_LightsaberQuest mod: http://www.fallout3nexus.com/downloads/file.php?id=4985
-Kryth's Everybody Bleeds mod V3.5 (IMPORTANT: V3.5 is NOT the latest version. No bandages required): http://www.fallout3nexus.com/downloads/file.php?id=3013
-Cehan's No blur on hit effect mod: http://www.fallout3nexus.com/downloads/file.php?id=3674
-Kerghan's Silent Player Voice mod: http://www.fallout3nexus.com/downloads/file.php?id=1298
-Highsight's CRAFT: http://www.fallout3nexus.com/downloads/file.php?id=4447
-FOSE: http://www.fallout3nexus.com/downloads/file.php?id=8606


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HIGHLY Recommended Mods

Not required but get along well with my mod (and Highly Recommended).

-Lork's Sprint Mod (as Jedi Force Speed): http://www.fallout3nexus.com/downloads/file.php?id=1854
-Yoshikinakota's Jump mod http://www.fallout3nexus.com/downloads/file.php?id=713
-Kai Hohiro's FPS Grenade Hotkey: http://www.fallout3nexus.com/downloads/file.php?id=8112
-Immersive health: http://www.fallout3nexus.com/downloads/file.php?id=11257
-DarNified UI: http://www.bethsoft.com/bgsforums/index.php?showtopic=967619
-CS aka Mush's Better sounds for CS_Lightsaber Quest: http://www.fallout3nexus.com/downloads/file.php?id=8192
-SerojaR's Sound FIX for block Light saber: http://www.fallout3nexus.com/downloads/file.php?id=11057
-Phada's Natural Regen V2: http://www.fallout3nexus.com/downloads/file.php?id=2047


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Compatibility

I run it well with more than 40 mods, however you gotta be careful with what you are using.

-Compatible with base MMM.
-Does NOT support DLC added weapons for deflection.
-Does NOT support damage overhauls, anything that changes the NPC Player (and Playerfemale) object in GECK or Vanilla weapons (If you modify Vanilla weapons say goodbye to Deflect Power system).
-Does NOT support custom weapons or you won't be able to deflect their bullets with Force Deflect power. Only Vanilla wepons work, but hey... you are a Jedi, why in hell would you want to have custom weapons added? You just need your lightsaber!

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Load Order

Fallout3.esm
CRAFT.esm
....
....
....
EveryoneBleedsV3-5.esp
no blur on hit.esp
CS_LightsaberQuest.esp
....
....
....
ForceDeflect.esp
ForceJump.esp
ForcePush.esp

IMPORTANT: Load last ForceDeflect.esp, ForceJump.esp and ForcePush.esp

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Known bugs

-Using custom one handed melee and two handed melee weapons will trigger deflect properties for such weapons (and it will be cheap because they will use Lightsaber's sounds).
-When walking (not running) with a lightsaber equipped bullets and lasers are deflected (without blocking).
-Limb damage was deactivated for the mod to work properly, however big explosions could result in crippled limbs.


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Please send any questions on coding or such to luix_luix, because I know very little, and only managed to do this because I know my way around the GECK and had some very nicely written tutorials to follow.