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Created by
Doctor Professor GernstUploaded by
doctorprofessorgernstVirus scan
About this mod
Adds two new quests to the main game. Also adds several new weapons to the game that vary in power. Requires: Operation: Anchorage, Mothership Zeta, Broken Steel, and EVE - Energy Visuals Enhanced.
- Permissions and credits
Lost Wanderers (v1.1)
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UPDATE:
fixed a bug with the safe in Rivet City
fixed a problem with the note in Project Purity
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REQUIREMENTS:
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Fallout 3
Fallout Script Extender*
Fallout Mod Manager*
Broken Steel
EVE - Energy Visuals Enhanced
* I'm not sure if these are required. I have them, and I haven't tested this mod without them. If you don't have them, and the mod works for you, then great. Otherwise, get them, then use this mod. Oh, and please post a message telling others whether or not these things are required.
Optional (but highly recommended):
Mothership Zeta
Operation: Anchorage
You don't need these, but I without them, the ARC quest will seem odd because all the weapons aren't in the game.
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ARC
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ARC is a quest which begins in Vault 101 as you escape. It takes you on a mission to find thirteen weapons left across the wasteland by a mysterious man by the name of Professor Artemis.
As you are escaping Vault 101, you can find a message by Jonas' dead body which is his last will. It tells a story about a strange man who came to the vault 20 years ago. It leads you on a strange adventure across the wasteland searching for the weapons the man left behind.
This quest can be undertaken at any level, so long as you can survive in places like the Jefferson Memorial. You will, however, need a high repair skill as most of the weapons are given to you at 1% condition.
More quests that continue this story will be added in future versions.
It is highly recommended that you start a new game when using this mod as this one begins in a location that is hard to return to. If you choose not to, the readme has instructions about how to start this quest.
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Angel of the Wasteland
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This is a quest that leads you on a mission to follow the path of a man who claims to be an angel. He traveled the wasteland in search of answers, and perhaps he found them. What you care about is that he gathered quite a collection of items in his travels and left them in a secure location. If you find the three notes he left around the wasteland, you will be able to find the location and get his items.
This quest will begin when you find one of the three messages he left in the wasteland. They are in odd places, so you'll have to search for them. The locations are places that you probably won't find until later in the game, so you should be a high enough level when you find them. The most difficult location in this quest is the Dunwich Building, so you need to be a high enough level to explore that area.
This quest also gives players access to several weapons that weren't in the original version.
More quests that continue this story will be added in future versions.
WARNING: I have had several problems with this quest in the past. I think I've removed the bugs, but I'm not sure. Please post if you find any.
All locations of the notes are posted in the gallery.