turrents hostile towards some waste landers + navmech outside faulty spamming hostiles outside the gate to test defenses made them appear inside, other then that excellent home it took longer then i taught but i redid the navmech outside from scratch on my copy, fixt a faction for the turrents and added coalition box in building next door believe the coalition box that now moved back used to cover that building as well from beginning either-way it seems to have solved all problems
Mod looks amazing. but i sadly cant use this without my game freezing, even with all the updates. There's No lag at all, it all works fine but just randomly looking around makes my game crash. endorse none the less
Missing textures, or missing meshes? If you have big red diamonds with white exclamation points in them, that is a missing mesh warning. Missing textures will normally be indicated by flickering textures, usually "bouncing" between ones that are on nearby items. The "Update Fixed" file should correct the missing mesh issue. The texture issue is corrected through some form of archive invalidation. If you are using either FOMM or NMM as your mod manager, click on the Tools tab, and select Archive Invalidation.
This mod breaks one of the quests. Can't recall the quest title, but it's the quest in the main game (no DLCs) where you must guard a group of refugees that want to settle in a half-ruined building. You must follow and guard them. Too bad they choose to walk under the walls of the Solace - the turrets kill all but the most essential of them, and it breaks the quest.
This mod looks remarkable yet I cannot get it to work for the life of me. Every time I try to enter the house my game crashes as well as if I try to save the game anywhere near the house. I installed the updates in the proper order like instructed but it still will not cooperate.
The images displayed on the wall are really out of place and not very lore friendly. I would very much appreciate it if there was a patch that replaces these with some genuine pieces of art, designed with a Fallout theme in mind. But other then that I really like this player home mod.
After many attempts at installing this, the update, overwriting thr org. files with update fix on top etc etc I can not get it to function like you have it in your video.
I have all DLC's along with the unnoficial update mod, vault 101 revisited, and fallout world expansion mod. Would any of this mess with it?
Or is there some precise order/way to install this mod or something?
Because all the textures are bugged and installing the update "fix" broke the textures and meshes even worst! I really want this mod to work it looks great! But I can't get the house to not be an eye sore of uber texture bugs galore.
Note: All my issues are cosmetic but their bad enough I can't stand to look at it.
The download and installation order is posted on the Description page, although what I think you are experiencing is what is called an "archive invalidation" issue. For some reason, the game engine cannot implement custom textures correctly. To fix this, either manually download and install Archiveinvalidation Invalidated (from here) or, if you are using FOMM or NMM, open up the Tools tab, locate Archive Invalidation, and click on the box beside it to activate it. Use only one of these methods, not both at the same time. I hope that helps you out.
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it took longer then i taught but i redid the navmech outside from scratch on my copy, fixt a faction for the turrents and added coalition box in building next door believe the coalition box that now moved back used to cover that building as well from beginning either-way it seems to have solved all problems
The download and installation order is posted on the Description page, although what I think you are experiencing is what is called an "archive invalidation" issue. For some reason, the game engine cannot implement custom textures correctly. To fix this, either manually download and install Archiveinvalidation Invalidated (from here) or, if you are using FOMM or NMM, open up the Tools tab, locate Archive Invalidation, and click on the box beside it to activate it. Use only one of these methods, not both at the same time. I hope that helps you out.