Fallout 3

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David Kaye

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L30p4rd

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RTS NW Beginners Guide

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A small but helpful guide to get you started with RTS NW. This is a WIP so will grow as the new feature's of RTS NW get added. I also included some Tip's and trick's.

As I update I will of course place a version history at the bottom with the bodies of text I add or re-write.

05/07/10 v1.1 update.

10/07/10 v1.2 update.

==================================
Unofficial RTS NW Beginner's Guide
==================================

PLEASE NOTE You must place any RTS NW updates after RTS NW.esm, starting with the oldest update first i.e RTS NW then update 1, update 2 and so on. Each new update must be placed below the last RTS NW update in the load order.

ALSO NOTE in order to run RTS NW correctly you MUST deselect/un-check and/or delete the old RTS and its patches.

To start you will need all the latest RTS NW file/s installed. You can get them here -> Http://www.fallout3nexus.com/downloads/file.php?id=7070

You will need FOMM, here -> http://www.fallout3nexus.com/downloads/file.php?id=640

And also FOSE latest version, here -> http://fose.silverlock.org/

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Welcome
=======

Hello you have RTS NW so now lets get started building our settlement. After your game loads you should hopefully see RTS Initializing written in the top left corner of your screen, followed by RTS Initialised then Checking for FOSE. You should have no problem's here unless you are missing FOSE. Now what will happen a short time after that is Brahmin Bess should come running up to you, if not then fast travel somewhere and likely she will appear next to you. And if after a few fast travels she doe's not show up then stay and wait a few hour's, she will find you eventualy. And if she still doe's not show for an age then try a clean save or restart RTS NW, alternatly you can check the site and see if their is a known problem and/or solution.

Okay we have Bess (yes we do) and you know just the sweet spot to set up your empire, but where are the boy's Arcoolka and company ? Believe me when I say you really don't want to know, all I will say is it involves a behemoth and a rather large tree. Bess is your lot and all you will need she is the RTS equivelent of a swiss army knife.

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Getting Started and Setting Up
==============================

So how do we set up ?

Simple we stand roughly in the centre area of our planned settlement and with Bess in range and targeted press 'E', this opens up a menu with a few options but the one we want right now is to set up the settlement so press it. Upon pressing this button you will recieve some items in to your inventory which are a Saw (weapons) and a Craftsman Hammer (weapons) also a very important peice of kit called The Settlement Contoller (Misc).

First the Saw you can use this to saw down trees in the wasteland to help you get some starting resources. Just equip it like any other weapon and exit the pipboy a message asking you to wait a while will appear while the saw loads. It then appears in front of you and you guessed it you have to be stood in front of a tree. Plus its surprisingly fun, Oh is that an Albino Radscorpion coming over to see what the hell I am doing ? Oh yes... ! it is !

Next we have the Craftsman Hammer get used to it hold it and love it you will be using this a lot to start with and no not for beating a molerat's brain's in. We use the hammer to Craft blueprint's on an anvil which I will explain in a little while.

Now we have the Settlement Controller there will be several of these later in your building's but for now this is the only one you have LOOK AFTER IT! To access the controller drop it then target it and activate it. You will be presented with various otions regarding the management of your settlement the most important thing in here is GDP I will cover this more indepth later.

Now activate Bess and look in her inventory you will see four buttons labeled Weapons, Armour, Aid and Misc. Open up Aid and you will see various items the anvil being one of them yipee. Now take the items from bess and also in her Weapons inventory there is a Brahmin Whip oh joy a new toy and in her Misc inventory are three very usefull repairable part's. A word of warning either set the Target Range up now or leave it with Bess as it is quite heavy but also fun and useful.

PLEASE NOTE that before you set up your camp tent you must have set a companion as your lumberjack, if you have set the camp tent up before you assign a lumberjack then go to Bess activate her and choose the option to repack the camp. This will place the tent and the other objects you received back in to Bess's inventory allowing you to assign a lumberjack.

Now we have the items in our inventory I am guessing that a wastelander may have turned up by now and then every 3 days another will arrive. If this is the case then recruit them and welcome your first minion (remember set them as your lumberjack), if no one has turned up yet then just wait a while and start setting up your equipment where you want it and leave the camp tent until you have a lumberjack. You will note that many items you use for the first time will have a dialogue box pop open giving you very useful and handy tip's also when you activate Bess you will get a tip section with various tips appearing as you progress through your build, so check it often and read them all (Thank's Arcoolka).

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Scrap, Wood and Stone
=====================

So now you have the begining's of your settlement and still lot's more work to do the next step is scrap and the collecting of it. This stuff is the backbone of any settlement you cant build without it ! In the wasteland there is ton's of the stuff you see it everywhere piles of rubble with planks and metal sticking out of them. To collect them is simple make sure you have FRAG grenades and/or FRAG mine's go to a rubble pile target it and press and hold the 'G' button until a menu appears asking you if you would like to place a FRAG grenade or a FRAG mine in to the rubble (make sure you have some grenades and/or mines available), click your choice and run away from the rubble and wait for the explosion. After the explosion the rubble disappear's and in the top left of your screen a message will appear letting you know how much scrap (if any, because you don't always get some) you accquired from the rubble.

The best way to acquire stone is with a stone mine but you will see blocks of stone lying around in the wasteland and they look like air-bricks/cinder-block's , they are grey in colour and have square holes through their centre. Target one and press 'G' and you will get 1 stone per brick/block.

To get wood you can chop down tree's yourself and also your lumberjack contribute's to your settlement's wood store +15 a day. If you need more and there is no wood around try taking Bess (pack the camp tent in to Bess first) and a companion or two with you find some tree's upack the tent near them and you can then assign your companion's to cut down the trees you select for them. You do that the same way as for a lumberjack target a tree and press 'G' then assign a companion to gather wood, this doe's not make them a lumberjack you can only have one of those, this is for extra wood.

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Blueprint's and the Anvil
=========================

The anvil is used to craft various items that you desire and you do this by blueprinting your desired object by simply standing in front of it, target it in your crosshair and press the 'B' button. You may be requested to add your item to a blue-printable group if RTS doe's not recognise the item, in that case choose to add the item then target your item again press 'B' and you will have your first Misc 1 blueprint which is stored in your Aid inventory. When you select the blueprint a menu opens asking if you want to look at it, throw the blueprint away or set as a normal house design. Obviously the normal house option would be no good on a tin can but who knows what you want to build?

Take your blueprint to the anvil and activate the anvil, if you have activated it before you will see a new option saying Blueprint 1, select this and you will exit out of the menu. Make sure you have enough scrap equip your Craftsman Hammer and start hitting the anvil, you will get a percentage done report every few second's in the top left of your screen. When you have finished creating your item a menu will open asking if you want to store the item or not. If you choose to store the item then you can access it from any RTS interior/exterior storage facility, if not then the item appears on the anvil for you to take. You can also craft repairable parts on the anvil for repairing your weapon's and armour.

If you choose not to store the item it will appear on the anvil, while targeting your item you just laboured over press the 'C' button and hold until you pick up the item when it disappears for a moment you can release the 'C' button. If you retreive your item from storage it will be already to place and you will not have to pick it up. You will then be holding your item in front of you hovering in mid air and you can manipulate it with the two mouse buttons which by default rotate it, press the space bar and it will tilt when you press a mouse button again. Holding down either the 'Z','X' or 'Y' key will again give you more manipulation power and holding down the 'L' button lets you scale your item larger or smaller. When your done and happy with placement press and hold the 'C' button again and your item will be placed then that is it, you are done simple isnt it. Plus any item you make on the anvil will count as +1 to happiness per item.

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Building's
==========

Now we have scrap some wood and stone we can start to build things. My recomendation is to build the market first and assign a merchant as they can sell you 100 scrap for 100 caps plus stone and wood. To build a merchant you just have to select the house blueprint in your aid inventory and when you do you will be given the option of a normal or cave house then when you choose either of these the option's of what type of building you want in this case a market.

You will notice that when you want to build you will have certain criteria you must adhere to or you will be unable to build what you want until these condition's are met. Once your building is ready you will be given a door to place for it's entrance place it then enter. Make sure you have a companion with you talk with them and assign them to the building, a merchant for a market a scholar for your academy etc.

The blacksmith is a good place I visit it a lot, they have at their disposal an anvil and so can craft blueprints for you one at a time and the blueprint's the smith produce's also contribute +1 happiness per item

The common house is for just plain old inhabitant's to live because your villager's need somwhere to live and you can select 3 different type's of interior decoration for them. You do this by activating the ham radio on the floor just by the house enterance, this only works for the normal house design as a cave common house only has one interior design.

The mine is for acquiring stone and you can set a maximum of two miner's, each one mining 3 stone per day. Or you can go in there and mine some yourself.

The academy is where your scholars live I do not know the limit on scholars as I only have one, they are for your tech research and you require them to get your farm and also unlock the option to spend GDP on research level's. They also have turret blueprints which you get via talking with your scholar, you ask him 'Can you help me with some knowledge' then ask about defence.

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Farm and GDP
============

Okay now you have some building's and I hope one of them is an academy as you will need it if you want a farm. After the academy is built make sure you have a companion/s with you because soon one of them will tell you that a scholar at the academy wants to talk with you. Go talk with the scholar and they will tell you about farming and what item's you need to do it, the first being a water tower then a water well and farm. The rest is pretty much straight forward just follow the scholar's advice (I don't want to give to much detail here as it is a quest) once the farm quest is done the farm will supply your settlement with food and if you have enough food coming in from the farm you can save the GDP to spend on other things.

You will build a well at some point, and if you have an empty bottle on you and some caps when you approach the well it will automatically fill the bottle with pure water, 1 bottle + 1 cap = 1 pure water.

Remember the settlement controller? Yes? open it then press the settlement manager button and get ready to spend some GDP (Gross Domestic Product). Now GDP are what you need to advance your settlement and you aquire these by setting your companion's to inhabitants either of two ways, a worker (miner, smith etc) or an inhabitant of a common house. Once you do this you will be given some GDP per inhabitant and this amount changes depending on your research level which you raise by spending GDP on research, the higher the research level the more GDP per inhabitant. It is also used to advance your settlement's glory level which unlock's certain NPC's to be able to recruit them for your settlement. You can also spend them on food and defence but be warned if your settlement's happiness is negative you wont be able to advance your settlement's glory so keep those inhabitant's happy!

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Disguise Mode
=============

If you are missing a few inhabitant's or just want more then turn on the disguse feature located in mod settings via Bess. With this feature turned on you can dress as a raider and infitrate their camp's and recruit them. This also works for any faction all you need is that factions apparel i.e Wear Enclave armour and you look like Enclave, you must however wear the full outfit for this feature to work so be warned !

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Life in the village
===================

This option again accessed via Bess (I told you she was an RTS swiss army knife) and mod setting's when selected will place a Public Forum column in your inventory, when you place this anywhere in your settlement your inhabitant's will sandbox around it within a radius. You will need to go to an inhabitant not a companion after you place the column and a new option in the inhabitant's dialogue will appear inviting them to use the Public Forum. They will then appear and interact around your column from 8 am until 6 pm. I limit this to 5 or 6 inhabitant's as any more may cause screen stutter (performance issues) with some machines.

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Encounters
==========

When you turn this option on you will be able to configure it to your liking. How many enemy will spawn the chance of them spawning and how far they will spawn from the settlement. By default these are Raiders but you can change them by targeting your chosen enemy (preferably a dead one as live ones sort of shoot at you) and pressing the 'G' button upon which you will be asked if you want to set them as the enemy to attack your settlement. You can assign them to a slot, you have 8 slots or have all 8 slots filled with that single enemy type your choice. Caution try to use factions that are friendly to one another or they wont make it to your settlement as they will kill each other before they attack you if they are enemy's.

===========================
Cheating, Tip's and Trick's
===========================

RTS NW by default starts out on hard difficulty setting now you can change this to easy via Bess and mod settings which allows you to blueprint and make weapon's and armour and also to 'Refresh' your resources which will give you 100 items of each resource each time you press the refresh button.

The smith and lumberjack can give you metal plates and logs respecivley but you get no happiness for them. Just get one of each item and then blueprint them, you will likely use lots of these so get happiness from them by crafting them instead.

Don't just walk away from a rubble pile you just blew up. Go and inspect the location as roughly in the middle of where the pile was will usually but not always be an air-brick/cinder-block you can recycle for +1 stone.

Quantum and Nuka-Cola banners will not let you or NPC's walk under them and are invisible on one side. Also if you rotate them upside down and hide them underground you will have an invisible barrier sticking out of the ground (Use them with caution lol).

When traveling around or doing a quest pick up bottles and cans etc and recycle them as you explore you will be surprised how much you collect!

Try and use barriers in specific walkway area's for your NPC's to sandbox as to herd them to area's you want to populate, especially on stairs, ramps and raised walkways.

Make lookout posts for your guard's on something navmeshed if possible and try to make a ramp that will lead your guard back to it if they should drop through it.

The target is useful for range finding as well. Place it in the centre of your village and then shoot the target not the bottles and it will tell you how far from the centre you are. This is good for gauging the range of encounters.

=======
Finally
=======

Well that is it the unofficial beginner's guide to RTS NW. We have covered the basic's here so you can get started as the rest will become apparent as you play.

A big thank you to Arcoolka for RTS NW and Ripvanwinkle for the farm and his saintly patience.

Just copy and paste and you have it !

By Leopard

A.K.A David.

========
History
========

------------
v.1.1 Update
------------
* Added 'Y' button to manipulation of items

* Academy info added 'They also have turret blueprints which you get via talking with your scholar, you ask him 'Can you help me with some knowledge' then ask about defence.'

* Corrected Public forum time to 8am - 6 pm.

* Added you have to press settlement manager button to access GDP allocation.

* Added text about farm, 'You will build a well at some point, and if you have an empty bottle on you and some caps when you approach the well it will automatically fill the bottle with pure water, 1 bottle + 1 cap = 1 pure water.'

* Added to tip's and trick's, 'The target is useful for range finding as well. Place it in the centre of your village and then shoot the target not the bottles and it will tell you how far from the centre you are. This is good for gauging the range of encounters.'

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v.1.2 Update
------------

* Added description cinder-block's to collecting stone, for our American friend's.

* Added note about load order of RTS NW. PLEASE NOTE You must place any RTS NW updates after RTS NW.esm, starting with the oldest update first i.e RTS NW then update 1, update 2 and so on. Each new update must be placed below the last RTS NW update in the load order.

* Altered a spelling mistake and cleaned up a line of text (not important really).

* Late addition to this update is as follow's. ALSO NOTE in order to run RTS NW correctly you MUST deselect/un-check and/or delete the old RTS and its patches.