Fallout 3

File information

Last updated

Original upload

Created by

Moirai

Uploaded by

moirai

Virus scan

Safe to use

Tags for this mod

About this mod

Allows all Mothership Zeta areas to respawn enemies, except for the holding cells, engine core and bridge. Intended to be used with ElPolloAzul\'s superb \'All Access Pass Mothership Zeta\' mod.

Permissions and credits
Description
===========
Ever wanted to take on the aliens in Mothership Zeta again...and again?

Well, this simple mod allows all the areas in Mothership Zeta to respawn enemies. The only exceptions are:

Holding Cells (little point)
Engine Core (now a safe place to take a breather)
Bridge (for obvious reasons)

This mod was designed to be used after you've finished the DLC and with ElPolloAzul's superb 'All Access Pass Mothership Zeta' which you can grab from:

http://www.fallout3nexus.com/downloads/file.php?id=8279

It was not intended to be used prior to finishing the complete DLC quest lines. Please don't complain that it has corrupted or broken your quest/game/whatever if you use it prior to finishing the full MZ quest line.

NOTE: This mod just allows areas to respawn enemies. It's as simple as that. It does NOT reset quest objectives, turn back the clock or anything else.

Installation
============
Extract the 'Zeta - Area Respawns.esp' from the downloaded archive and put in your Data directory. Then tick it in your mod manager (i.e. FOMM).

Uninstallation
==============
Untick from your mod manager and delete the file 'Zeta - Area Respawns.esp' from your Data directory.

IMPORTANT NOTE: You will need to go through the ship and clear it again after this, as enemies will have already respawned if you have not previously cleared all areas.

Bugs
====
None known. But let me know otherwise.

Legal
=====
Feel free to do what you like with this mod. No restrictions apply.

----

If this mod works okay for you and you enjoy it, please leave some feedback. If it doesn't, let me know too.

Have fun!