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SinisterChipmunk

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sinisterchipmunk

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About this mod

Instead of removing slaves from the game after they have been sent to Paradise Falls, they now go to the Paradise Falls Slave Pen with the other slaves. OPTIONAL: Makes any character Mezzable / enslavable, except for essential characters (in an effort not to break the game). To balance, the Mezz success rate was decreased from 40% to ~16%.

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Slaves Stick Around (and better mezzing!)

v1.0:

Instead of removing slaves from the game after they have been sent to Paradise Falls, they now go to the Paradise Falls Slave Pen with the other slaves. If freed, they follow the standard Freed Slave script.

OPTIONAL:
Makes any character Mezzable / enslavable, except for essential characters (in an effort not to break the game). To balance, the Mezz success rate was decreased from 40% to ~16%.

Any characters in the CantMezz faction (none within the editor; maybe some characters are moved there?) continue to be un-mezzable. All other characters should be Mezzable.

This has been tested as extensively as I could manage; however, there are a lot of NPCs in the game! So please let me know if this breaks anything.

This plugin will conflict with any plugins which directly modify the Mezz and/or Collar dialog and scripts. (If you are not using the optional content, you should be able to modify the Mezz scripts without issue. But don't quote me on that.) It may or may not conflict with any plugin which modifies the MS13 (slavery) quest.




v1.1:

Made essential targets enslavable (fixes any issues regarding enslaving of children). Not applicable to the original_mezz version. The reason this does not break the game is because they can be now returned to their original lifestyles. See below.

Removed some conditions that would prevent children from being enslaved. Not applicable to the original_mezz version.

Fixed some targets (esp. essentials that have been marked nonessential in other plugins) disappearing from FO3 after enslavement. Not applicable to the original_mezz version.

Fixed the AI packages of all targets. They will no longer attempt to return to their normal routine while they are a slave. All versions.

When a slave is set free, and they are not part of the main script, they will return to their normal routine. All versions.


v1.2

Fixed an error message that some users were receiving.


v1.3

Fixed a major issue that could have caused the MS13 (Strictly Business) quest to loop over on itself. This fix did not break existing games. All versions.