Just as a note, I was checking the mod for conflicts (I have quite a large esp that I keep that contains all the fixes for the conflicts for all the mods I have installed), and noticed that the railway rifle has it's object bounds set to be 0, it's the only schematic that is set like that, so I suspect it was unintentional.
These are pretty nifty I really like the work you did on that boring old Schematic. I hope to put these into my own mod with your permission. Endorsed! Cheers!
Thank for the notice. I have thought over this and decide to change it. With the next version, which coming in the next days it will be changed. With this version and the mod i wanted to change the schematics, so that they look different.
And the blueprint normal map inside isn't out of place, cause it uses a higher res, than the default one. Cause if you will use the default one, i'm not sure if the texture works correct.
But by the way, like i've said the new Version is coming the next days. Thanks for your comment.
Very nice! Minor suggestion: You might want to change the Deathclaw NIF to number 8 or something. Since it replaces the current mesh, mods that add in new schematics that use the default mesh will all look like Deathclaw schematics.
(I notice a blueprint normal map in her, blueprint_n? Seems out of place. From what I know of file structures, which is only so much, it doesn't seem like it will link to anything. Was it an accidental add, or...?)
Hmm well it looks like, one version has the fixed esp, and one has the fixed nifs. The newest fixed nif version still has the German in-game names in the esp.
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[Removing "Identical to Master" records done] Processed Records: 9, Removed Records: 1, Elapsed Time: 00:00
And the blueprint normal map inside isn't out of place, cause it uses a higher res, than the default one. Cause if you will use the default one, i'm not sure if the texture works correct.
But by the way, like i've said the new Version is coming the next days. Thanks for your comment.
(I notice a blueprint normal map in her, blueprint_n? Seems out of place. From what I know of file structures, which is only so much, it doesn't seem like it will link to anything. Was it an accidental add, or...?)