Fallout 3
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Created by

Wicked AKA Ecksile

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ecksile

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About this mod

This mod adds the Boina Verde SpecOps knife to the wasteland.

Permissions and credits
Name: Boina Verde Spec Ops Knife
Author: Wicked AKA Ecksile
Version: 1.1
Date: 6/5/2010
Category: Weapons
Link: None
Homepage: None


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Description:
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This mod adds the Boina Verde SpecOps knife to the wasteland.

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Details:
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**UPDATE 6/12/2010 Ive updated the screenies to show the 2 locations of the knives. Ill try to make a vid of the switching but i have come across a few scripts which might allow me to make the switching better so look out for an update.**

Theres 2 colors (Desert and Black) both are added in game. You can find 1 outside of tenpenny tower in the destroyed building and the other in the talon company camp outside of megaton. The knives have also been added to the level list under rare melee and will begin to show up at level 4. The knives can be repaired useing any Boina Verde Knife as well as using a Whet Stone. Included in this are 2 ESPS. Switch and Normal. Switch is a simple expermientation which allows the player to switch the postion of the knife its a simple script as im not a scripter (If anyone is interested in creating a better more realistic swtich script let me know via PM and we can discuss the details). Normal is just the knives normal no switching. If you want to use Normal but with the switched knife grip just change "BoinaVerdeBlackFlipped.nif" to "BoinaVerdeBlack.nif" same goes for the desert version. **YOU MAY NOT UPLOAD THIS FILE ANYWHERE ELSE WITHOUT MY SOLE PERMISSION THIS FILE IS MEANT FOR THE NEXUS AND THATS WHERE I WANT IT TO STAY! ALSO YOU MAY NOT USE ANY OF THE MODELS OR TEXTURES INCLUDED IN THIS MOD IN ANY OTHER MOD!**


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Requirements:
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Fallout 3 (Not sure if it requires any patches it was made with GECK V.1.1 but my fallout is 1.7 i dont think it would require one though.)

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Install:
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1. Extract the files from the archive.
2. Study the File structure and make sure everything's there, and make any changes as needed.
3. Copy files to (install folder)\Fallout 3\Data\
4. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the folders named "Ecksile" under "Data\meshes\Weapons\1handmelee" and "Data\textures\Weapons\1handmelee".
3. Delete the ESP.

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Compatibility:
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There shouldn't be any compatibility issues that i know of unless you use a mod that uses the exact same weapon IDs as mine.

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Bugs/Issues:
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No known issues so far, I through this together really quickly as I was in a rush to be somewhere so if you find any problems with file structure or anything just let me know and I'll get an update out ASAP.

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History:
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1.1 6/5/2010 - Texture Fix for BoinaVerdeBlack.Nif

1.0 6/5/2010 - Initial Release

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Contact:
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You can PM on the nexus. I'm found under the name Ecksile.

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Credits:
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ORIGINAL MODEL, TEXTURES:
- Shortez

ALL PORT WORK, MODEL SMOOTHING, NIF WORK:
- Me Wicked AKA Ecksile

SWITCH SCRIPT
- Balor

- Thanks to Bethesda for creating Fallout 3.

- Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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MDL Decompiler
Milkshape
Blender
Photoshop
NifSkope
GECK
Fallout 3 ReadMe Generator

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License/Legal:
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I take no responsiblity for anything that may happen while using this file. The file is porvided as is Use at your own risk. Unless its a good thing like solving world hunger or world peace or something then I take full credit. YOU MAY NOT UPLOAD THIS FILE ANYWHERE ELSE WITHOUT MY SOLE PERMISSION THIS FILE IS MEANT FOR THE NEXUS AND THATS WHERE I WANT IT TO STAY! ALSO YOU MAY NOT USE ANY OF THE MODELS OR TEXTURES INCLUDED IN THIS MOD IN ANY OTHER MOD!