Fallout 3
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pintocat

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pintocat

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153 comments

  1. christytomlin
    christytomlin
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    So I had Bryan as a companion and I asked him to wait at home before going solo for a while. When I came back he had gone back to Grayditch and I now can't rehire him. The dialogue option is there but it doesn't do anything. I'm currently using SCC to recruit him but This prevents me from using any of the dialogue in this mod. Does anyone know what I can do?
    1. Crabcakes56
      Crabcakes56
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      Yeah.Dont use SCC.That's messing with this mod.
    2. jjb54
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      This Companion Control Mod allows you to assign the home and he stays there.
      JIP Companions Command and Control
      https://www.nexusmods.com/fallout3/mods/20035

      I have zero issues with it any Companion, Vanilla - Mod or both.
    3. christytomlin
      christytomlin
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      It's been a while but I started playing FO3 again, and I'm still having this problem. I've uninstalled SCC but nothing has changed
  2. Aryell
    Aryell
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    So lovelly but please do a TTW conversion!
    1. daywalker03
      daywalker03
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      You're not the only person that wants this; I may end up doing it, but won't share it unless pintocat has no objections.
    2. Ranaark
      Ranaark
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      theres a conversion on the ttw website
    3. Aryell
      Aryell
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      Thanks a lot!
  3. thelankymidget
    thelankymidget
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    I have killed 10 ants in front of him but he nothing is counting.
  4. jjb54
    jjb54
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    I have to agree with a prior post:

    Is there any way to get rid of the annoying:
    " Holy Mollie, you came back just like you said you would. Did you find me a place to live? "

    I have him assigned to my home, he's adopted and living with me, unless I feed him to a Death Claw, sell him to some Mutants, or dump in a highly radiated area.

    Seriously, 9 times in a row, I was making stuff and fix stuff and each time he saw walked in ( matter of seconds ) .. "Holy Mollie... " :P
  5. KevinKatchadourian
    KevinKatchadourian
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    Hi! Thank you for this wonderful mod. However, I seem to have aproblem: There is no voice or lip movement when Bryan talks. The dialogue works fine and there are still subtitles, but his voice doesn't appear at all and his lips don't move. Can you help me?
    1. Bonekrushar
      Bonekrushar
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      If you haven't fixed this yet, have you tried invalidating files for missing animations? Have any script heavy mods that might cause delay?
  6. jjb54
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    Partially Answered. :)
  7. deleted3476533
    deleted3476533
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    I wish somebody could help me. I just got this mod when I had already finished every single ant in Grayditch and the Station, so how can I kill 10 ants in fron of him when there are none to be found?.

    Seriously, help please xD I love this mod. Thank you!

    --------> I don't know how to delete this post, fixed it via console making ants appear at me. Great mod!
    1. Alekzie
      Alekzie
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      Also, for those who don't wanna use consoles you can always find a couple of ants between Megaton and the SuperDuper Mart, inside the Springvale School in the basement or during your mission to defeat the AntAgonizer
  8. LunaMurphy
    LunaMurphy
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    This mod works smoothly. I had no trouble hiring Bryan, inviting him to live with me, or taking him out on adventures. Everything works as advertised. I only have two small issues.

    One, even after I adopted Bryan and set his home to my Megaton house, he kept asking if I'd found him a new place to live. I figured he was unhappy, so I tried to take him to Rivet City, but while his aunt was willing to take him in, Bryan didn't have the dialogue option to tell him to stay with her. One his home was set, it could not be changed. So he is still at my Megaton house, asking me to find him a new home every day. Kind of heartbreaking.

    Two, he eats and drinks everything in my house, not just what's in the fridge, but also things that I've carefully placed on shelves as decorations. This includes Sugar Bombs, Nuka Cola Quantum, mod-added food and beverages, and pretty much everything except ant nectar and (oddly) purified water. I think he's got a bit of an alcohol problem, because in one evening while I was putting clutter on shelves, I observed him consuming something in excess of seven bottles of whiskey, two bottles of wine, all of the beer I had in the fridge (not sure how many that was), and a few other things. I tried putting the "good" (expensive, reserved for quests) stuff up on the top shelf in the kitchen. He stood at the shelf, staring at it for a long time. I thought I finally had the problem solved: He was too short to reach the top shelf. Then, I kid you not, he went upstairs, just outside the bedroom door, and REACHED THROUGH THE FLOOR to take everything. And I couldn't just take it back from his inventory--the moment he touched something, he drank/ate it immediately. When I got done laughing, I gave up and just accepted the fact that I couldn't leave anything in the Megaton house that I couldn't afford to lose.

    Anyway, I mention these things not as a demand for changes, but rather a heads-up to others thinking of using this mod. It's great. Bryan is fun to travel with, and mod offers some wonderful role playing opportunities. Do download this mod and have fun. Just stash your prime consumables someplace Bryan can't get to them, like the hollow rock behind Megaton.
    1. xd4nd1x
      xd4nd1x
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      I've been laughing at this for five straight minutes now. Thank you for this, and the heads up.
    2. Alekzie
      Alekzie
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      I have Bryan and Junior mods installed and they both live in my Megaton house. I got used to see them both picking up food from the shelves and stashing it in their neverending pockets so I just stock the house with food every once in a while. I just drop everything on the floor in a matter of minutes the little brats pick up everything. I noticed that, in my case, as long as you leave enough food on the shelves or scattered on the floor they won't mess with the contents in the fridge
  9. sportled
    sportled
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    i have a problem i seem to have 3 bryan wilkss stuck at the inside plaine docck from the markets door..... i can selecct tag along but they dont move :( helppp
    1. Alekzie
      Alekzie
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      I don't know if you solved it, but I think you can teleport Bryan like you can do with every NPC or companion who gets stuck:
      On console mode click on Bryan and that would give you his ID reference code. Then type "PRID <Bryan's ID code>" and enter and then type " moveto player " .
      I haven't tried this on Fallout 3 but it always worked for me on New Vegas and Fallout 4, both with custom and mod NPCs.
  10. Alekzie
    Alekzie
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    This mod works wonderfully so far, it always made sense that our vault dweller would want to adopt Bryan cause they knew how he felt.
    Please note that you have to complete Bryan's personal quest in order to command him what kind or weapon to use and to share the contents of his backpack.
    Also, if you're tired of seeing him wearing the same dirty clothes you can install the "Childrens clothing and hats with increased damage resistance" mod, which adds a whole new apparel for your adopted brother.