File information

Last updated

Original upload

Created by

b3w4r3

Uploaded by

b3w4r3

Virus scan

Safe to use

About this mod

Strap on your jetpack and rain death from above.

Requirements
Permissions and credits
New additions include, working flames from the jetpack while flying, collision detection while flying, and many fixes for the jetpack mesh itself. Please report any issues to the comment section.


See the readme below for more details.

Jetpack Mod

Jetpack.esp

This mod requires the latest version of FOSE (currently v1.2 beta2.7z)
You can download FOSE here http://fose.silverlock.org/

--------
Updates
--------

6/27/10

Small fix for random collisions that seem to occur in open spac

6/25/10

Flames are now added to the jetpack when in flight mode. (thanks to weijiesen and Ghogiel for creation and rigging of the FX)

The jetpack mesh has been re-rigged and optimized. Numerous issues where fixed on the jetpack nif
Added dismemberment to the jetpack nif
Set up collision and havok for the jetpack ground model
Fixed numerous issues with the jetpack inclucing the harness clipping (should work with most armors now) Corrected the alpha transparencys on the jetpack labels
Exhaust pipes are now rounded properly
Re-aligned the flame FX to properly display in game.
All this is thanks to Ghogiel.

Added a collision model when flying with the jetpack. Now if you collide with a world object you will bounce back. Depending on the speed the player is moving when hitting an object the screen may shake, blood spatters may appear on screen, and he may lose some health. Player will also make grunts when impacting objects.

When you hit an object you will rebound for about 1 second. For that second control of the jetpack is disabled. When control is returned there is about a 2 to 3 second delay before collision detection resumes. This is so that if something goes wrong and you find yourself stuck inside some mesh, you have time to move clear.

If collision seems to be disabled during flight turning off the jetpack, and restarting it will restore it.

Collision is disabled when the player is firing his weapon to avoid issues where the player creates a collision event by the bullets hitting the collision mesh.

6/11/10

Added HUD elements that display jetpack fuel level, and player speed in MPH when the jetpack is equipped. Thanks to "Imp of the Perverse" for this addition. Seep install instructions for specific details on using this update with "DarNified UI F3".

When the fuel gets below 50 units the fuel display will turn red. If the fuel drops below 30 units the fuel display will flash on and off and an alarm will sound every 4 seconds until the jetpack is shut down, or runs out of fuel.

The fuel and speed display can be positioned where you want it. Hold down the run key until the normal HUD elements disappear, then while still holding the run button use the arrow keys to reposition the display. When it is where you like it release the run key.

Fixed a script error that would allow the player to fly even when the jetpack was un-equipped.

-------
Intro
-------

This mod adds a working jetpack that will allow you to fly in exterior cells. The jetpack uses flamer fuel at a rate of about 2 units per second while thrusting in any direction, and 1 unit per second while idle.

----------------------
Acquiring the Jetpack
----------------------

On the west side of the Springvale School there is a new door to the Superintendent's Basement, and near that door is a fenced in area with a high tension power line. Inside the fenced in area you will find Superintendent Joe, dead wearing the jetpack. He also has a key to the Superintendent's Basement door. You will not be able to use the jetpack until you have read the Operators manual. Take both and enter the basement. Inside the basement is another jetpack on the table that Joe was working on. This is just a static item with no collision so you can't take it.

Access the terminal in this room to unlock the floor safe, or just pick the lock on the floor safe. Both require a minimum of 50 in the applicable skill. Inside the floor safe is the Jetpack Operators Manual. Reading this book will train you to use the jetpack.

The basement can be used as a player home, but be aware of the enemies nearby. All containers are safe in the basement other than the Garbage can. It is set to respawn so it can be used to get rid of unwanted items.

----------
About Joe
----------

Joe was suffering from advanced radiation sickness, as can be assumed by the IV stand and Radaway near his bed. Joe crafted the jetpacks to help him travel quickly to medical locations, and other areas where radiation medicine was to be found. It's not clear how Joe died. Perhaps he succumbed to the sickness trying to get the radaway and medical supplies inside the fence, or maybe he crashed into the power lines on one of his many flights to and from the basement.

All that is know is that Joe was quite mad, thinking himself the superintendent of a school long since taken over by violent raiders. The fact that the raiders never killed him could have been due in-part to the amusement they got from the old man thinking they were school children, and frequently scolding them for their errant behavior.

-------------
Instructions
-------------

With the jetpack equipped pressing the grab button and jump button at the same time will start you flying. Then just use the directional controls and mouse to move along the X/Y axis. Pressing jump will increase altitude, and sneak will lower altitude. The use button will turn the jetpack off so make sure you are close to the ground when pressing it.

When the jetpack is in flight mode the controls forward, back, left, right, jump, and sneak will be unbound. This is to prevent the normal animations from playing while flying. Those controls are restored if you die while flying, or if you stop flying using the use button.

It is recommended not to save while flying as the unbound controls will be saved that way and if you load another save where you are not flying you will have to rebind those controls.

At this point there is no collision with objects while flying. The controls offer pretty precise handling so avoiding objects should not be a problem.

Pressing the grab button while flying will display the amount of fuel left.

When the fuel gets below 50 units the fuel display will turn red. If the fuel drops below 30 units the fuel display will flash on and off and an alarm will sound every 4 seconds until the jetpack is shut down, or runs out of fuel.

The fuel and speed display can be positioned where you want it. Hold down the run key until the normal HUD elements disappear, then while still holding the run button use the arrow keys to reposition the display. When it is where you like it release the run key.

-----------
Known Issues
-----------

This game obviously wasn't designed with flying in mind, so some buildings don't have collision on their roof tops, and some are missing the roof completely. There are also a number of areas that aren't meant for the player to see. Flying out of or into a world space like Megaton will put you in an area that is not designed for gameplay. Same for most of downtown DC.

When using the grab key to carry the jetpack it rotates. This may be fixed in a future update.

The jetpack uses the add-on slot 1, and the flames use the backpack slot so may not work right with other items equipped that use the same slots.

------
Credits
------

VaiN (aka NDG474) - jetpack model and textures
Contact VaiN at the following link if you want to use his mesh http://www.fallout3nexus.com/downloads/file.php?id=12553

Bonedog - Edit of the jetpack model and textures to correct issues with them not displaying properly

Imp of the Perverse - Jetpack fuel, and speed HUD display. b3jetpackHUDquest script.

weijiesen - Created the flame nif for the jetpack

Ghogiel - Re-rigged and opitimzed the jetpack nif and cut the file size by 20%
Added dismemberment to the jetpack nif
Set up collision and havok for the jetpack ground model
Fixed numerous issues with the jetpack inclucing the harness clipping (should work with most armors now) Corrected the alpha transparencys on the jetpack labels
Exhaust pipes are now rounded properly
Re-aligned the flame FX to properly display in game.


-------------
Installation
-------------

Extract the contents of this archive to the Fallout 3 folder. Select the Jetpack.esp in the data files section, and launch the game.

Specific instructions for the HUD elements. If you don't use a UI mod then you don't need to do anything other than install this mod. However if you are usind DarNified UI F3, for instance, you will need to check for the file

"hud_main_menu.xml"

in the

"Data\Menus\main"
folder. If that file is there then you should delete the one from this archive before installing to prevent it overwriting you existing HUD mods.

Then add this line



to your

"hud_main_menu"

file found in the

"Data\Menus\main"

folder, before the last line

"".

That file can be opened with note pad to allow editing.

More specific install instructions from Imp of the Perverse concerning the HUD elements.

1) Navigate to "Fallout 3\Data\menus\main", and check to see if hud_main_menu.xml is there.
2a) If it is not, or if that folder does not exist, paste both the .esp file and "menus" folder in this mod's data directory into your data directory, as with any other mod. Check the .esp in a mod manager, and you're done.
2b) If it is there, open it up using a text editor. Scroll to the bottom, and just above the last line, add:


The last two lines will then look like:




3) Paste the folder "menu\prefabs\XXXX" from this .7z into your data directory, maintaining that file path.
4) Paste the .esp into your data directory, check it in a mod manager, and you're done.


Once installed, check to make sure any further mods you install do not overwrite hud_main_menu.xml. If they do, re-add the "include" line once the file has been overwritten. If you're not sure, check (it should be pretty apparent, the hud counters will disappear the next time you play the game).
Top