Fallout 3

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chaeo

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Rebuild of the Museum of Technology - WIP

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Name: Museum of Technology Rebuild
Author: chaeo (k-oh)
Version: 0.3 WIP
Date: 10/06/2010
Category: Buildings

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Description:
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A clean-up of the Museum of Technology which will remove all rubble and litter, fix collapsed walkways, generally tidy up the area. I consider this an immersion mod of sorts, but moving far beyond the post-war destruction. See 'Compatibility' section for information on using this mod. Jump straight to history for updates.

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Details:
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Currently a work in progress. The Museum is split into two cells, the first of which is half finished. The Halls of Today were previously inaccessible, so I've built on that somewhat. Clutter is needed. Lights have been overhauled. Bi-Plane has been mounted on a platform and roped off from the public - since there is only one Bi-Plane model in the game, it remains broken. I have also scaled it down a little.

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Requirements:
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That you have played the game through properly - IMPORTANT: See 'Compatibility'.

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Install:
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1. Extract the file from the archive.
2. Copy file to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the file associated with the mod.

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Compatibility:
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Anything that changes the interior of the Museum of Technology. Most importantly this is described as an AFTERGAME mod, which means should should have played through the game properly before installing the .esp. If you ever wish to play through again, it is important that you disable the mod - parts of the game revolve around the Museum of Technology and this mod may change things. For example, there will be no barriers between you and the dish.

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Bugs/Issues:
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Possibly a few visual issues, since this is a work-in-progress.

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History:
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v0.3 10/06/2010 - Reworking of the lights in the second section of museum. Megaton model turned into a holographic display, read plaque nearby. Robot freedom, via the terminal (not tested fully). Vault tour models swapped out with clean versions (originals were rusted/ruined)...and a few bits and bobs here there and everywhere.

v0.2 30/05/2010 - A same-day release, since I did quite a bit of work in the Halls of Today, now includes a working terminal.

v0.1 30/05/2010 - Initial Release - unfinished and will not become a v1.0 until I'm content with progress made. The version number of v0.1 will remain despite the update of the file that will include this new readme template, which I should have done in the first place.



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Recommended Mods:
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Anything that tidies up the wasteland, obviously not to everyone's taste. Bond123 works in this area, which was part of the inspiration for taking up modding.

Project Clean:
http://www.fallout3nexus.com/downloads/file.php?id=12897

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Credits:
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Thanks to Bethesda for creating the quite-incredible Fallout 3 - and the amazing GECK, to InsanitySorrow for this ReadMe generator and to the Bethesda and Nexus forums, which have been most helpful.

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Tools Used:
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GECK
Fallout 3 ReadMe Generator

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.