Fallout 3

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FinalBosco

Uploaded by

FinalBosco

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About this mod

USP.40 handgun. Scripted to allow swapping of components (suppressor and LAM) from within the Pip-Boy menu.

Permissions and credits
Check out my new modular spin on Frederyck's Tactical Weapons! (http://www.fallout3nexus.com/downloads/file.php?id=12825) The same idea as here, but with a LOT more guns!

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Description:
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Based on xm20k's excellent Mk23 replacer mod. (http://fallout3nexus.com/downloads/file.php?id=9079)

I got tired of having to carry around 2 pistols just to have one suppressed and one unsuppressed.

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Details:
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This mod adds a Heckler & Koch USP.40 Tactical to your game. There is a script attached to allow you to swap components (ie LAM and suppressor) on the fly within the Pip-Boy menu, on equip. Ammo is handled by CALIBR, and xCALIBR handles the projectiles, shell casings, ammo boxes, etc.
The gun can be repaired with any USP, any 10mm Pistol, and Scrap Metal.

NOTE: Apparently, the .40S&W ammo is not easy to come by in the wasteland. If you'd like to use 9x19 Parabellum or .45ACP instead, download the corresponding rar and replace your original USP Tactical esp.
The USP.40 has 13-round mags, decent damage.
The USP.45 has 12-round mags, slightly increased damage.
The USP9mm has 15-round mags, with slightly decreased damage.

I'd like to figure out how to attach a flashlight effect to the LAM. I want some creepy F.E.A.R. moments down in the Metro tunnels. If anyone knows how or can offer any advice, let me know.

Currently you can only get this through the console. xx000ea7

If you like this mod, please endorse it. Feedback is how things get made better!

Enjoy the killin's!

- mob .

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Requirements:
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Fallout 3 Patch 1.7
CALIBR 1.2
xCALIBR 2.0

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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file.
4. Make sure USP Tactical.esp loads AFTER CALIBR and xCALIBR.

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Un-Install:
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file.
2. Delete the files/folders associated with the mod.

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Compatibility:
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No compatiblity issues so far. Tested with FWE and FOOK2, no problems.

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Bugs/Issues:
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No known issues so far, please let me know if you find any.

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History:
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1.0 5/24/2010 - Initial Release
1.1 5/25/2010 - Added Pip-Boy Icons
Added Repair lists
1.2 6/3/2010 - 9x19 & .45 esp's released

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Contact:
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None

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Credits:
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Original Credit to...

Authors meshes and textures(USP):
LoneWolf
Silvio Dante
Twinke Masta

Convertion to Fallout(USP):
HeroinZero

Lam & Supressor:
Jackpack
Weapon upgrade kit and tutorial.

Thanks to Bethesda for creating Fallout 3.
Thanks to InsanitySorrow for ReadMe Generator this readme is based on.

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Tools Used:
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NifSkope
GECK by Bethesda Softworks
FO3Edit by ElminsterAU
Fallout 3 ReadMe Generator by InsanitySorrow

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License/Legal:
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This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.