Fallout 3
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SegFaultOfDoom

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SegFaultOfDoom

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About this mod

Fallout 3 parts (faces/textures) for facegen. Verified to work with facegen 3.1 only.

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DISCLAIMER:
This archive is provided as is, without warranty of any kind. If you manage to break your computer with this archive, this is your fault, and I'm not going to be responsible. All files (except this readme) are extracted from fallout3 game archive, and therefore their copyright(s) belongs to Bethesda.

I probably won't support/update this archive.

DESCRIPTION:
This is a pack of fallout 3 parts for FaceGen Modeler (tm). Similar to "Facegen Oblivion version" I wonder why nobody tried to extract those before (at least, it looks like it - I couldn't find "Fallout Facegen Parts" in google). Oh well, whatever.

What it does:
Once you've installed this, you should be able to make/modify (in facegen modeller) faces of fallout 3 male, fallout 3 female, fallout 3 child, fallout 3 female child, fallout 3 ghoul, fallout 3 female ghoul. The results can be transferred using FaceGen exchanger. There are also eyes/teeth for models. No hair, though - because Fallout 3 BSA files didn't contain *.tri files for hair (you *probably* can convert *.nif hair into *.tri hair for facegen, but I'm not in the mood for that).


INSTALLATION:
Locate FaceGen installation folder (C:\Program Files\Singular Inversions\Facegen Modeler), put archive (csamDefault.7z) inside that folder and extract it. This should be all. What it does: csamDefault.7z contains "csamDefault" folder, and all files in that archived folder should go into FaceGen's csamDefault folder.

Usage:
1) Once you've installed it, run facegen, select "Model->Custom Model Parts" menu, remove all default parts, and select ones you want.
If you want female face, for example, select "headhumanfemale","humanlefteye", "humanrighteye", "mouthhuman", "upperteethhuman" and "lowerteethhuman".
2) Enjoy.

Problems:
1) The files should work with FaceGen 3.1 Demo. "Face Gen 3.4 Free" doesn't "see"
extra parts for whatever reason. On my machine, at least.
You could try to figure out the reason for this problem, if you want.
2) Also face transfer using facegen exchange isn't perfect, so model within
within Fallout 3 might not look *exactly* like model in facegen - there will be a slight difference facegen face and in-game face, although they will closely resemble each other.
3) For whatever reason, bethesda rotated all their heads, so every face looks up by default.
4) Because of #3, photofit won't work.

End of file.