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Bille Maze

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Bille maze

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Some new toys for the explosion lovers to play with.

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Rock-It Launcher Mine Guns.
Created By: Janson Fyther/Bille Maze.
Version: 1.1.
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Description: Adds a toolbox with some Mine Guns to the Super-Duper Mart (enter the mart from the left door, and turn right). The contents of the toolbox should respawn after 3 days, that way you'll be able to (eventually) repair the 4 Mine Guns up to 100% condition. The damage of the Mine Guns is governed by your Explosives skill (which means that the higher your Explosives skill is, the more damage you will do with the Mine Guns). They use Small Energy Cells for ammunition, and they can be shot 15 times per clip (I guess that's what it's called, not really big on gun knowledge) before they need to be reloaded.

I know the reload animation is kind of weird looking (the guns use the Flamer reload animation), sorry about that. The mine guns shoot Bottlecap, Frag, Plasma, and Pulse mines. If enough people want me to, I'll make another gun in a future version that will shoot the Cryo Mines from the Mothership Zeta DLC as well. The mines fired from the Mine Guns do have an Arc, and they don't really go very far (60 minimum projectile distance, 120 max projectile distance).

So, you won't really be able to use VATS with these guns. As a matter of fact, you'll have 0% chance to hit the target, even if you're only a few inches from him/her/it. The explosion radius from that close would damage you as well, anyways (I know you only take 10% of damage in VATS, but still). The durability/health of the Mine Guns are as follows:

-Bottlecap Mine Gun: 120.
-Frag Mine Gun: 220.
-Plasma Mine Gun: 170.
-Pulse Mine Gun: 420.
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I tried making a mod like this at one point (some of you might remember the mod being called "Mesmetron Mine Guns"), but the mod didn't turn out very well, so I scrapped it. Hopefully this one doesn't end up being scrapped too. If you think the stats of the weapons should be changed, or if the mod doesn't work like it should, let me know in the comments.
============================================================Change Log:

-Version 1.1:

-Mine Guns now have their own ammo type (Mine Gun Power Cells, they have the appearance of Small Energy Cells) located in the container. The ammunition itself sells for 0 caps to prevent any exploits with gaining caps.
-The Mine Guns themselves also had their value reduced to 0. Also done to help prevent caps exploits.
(To help explain the above changes, the contents of the toolbox which the mine guns are in will indeed respawn after 3 days, so the people that have the patience to do so could wait 3 days, get the stuff inside the container and sell the stuff, wait 3 days again, and repeat. There's still the issue with Mines that are already shot out of the gun and picked up that sell for more caps then they should, that issue I'm still trying to fix. I did consider lowering the values of the Bottlecap/Frag/Plasma/Pulse mines to 0, but then the mines sold in shops would just be freebies, so that would be a bit imbalancing for the mod).
-The Mine Guns now have the possibility of jamming if their durability is low enough (durability/health of all Mine Guns were increased by 20 to compensate).
-Clip Size of the Mine Guns was decreased to 10 (Original was 15).
-(The above listed changes, including the Mine Guns having their own ammo type, was to help prevent spamming).
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-Version 1.0:

Initial mod release.
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