Fallout 3
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Keukotis

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Keukotis

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About this mod

Changes the disintegration/gooification effects to stop just before creating piles.

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Tired of leaving piles of goo and ash that will never disappear all over the wasteland, but don't want to give up your energy weapons? This mod is incredibly simple (it took me longer to write this all and test the thing that it did to actually make it), but has a nice final effect.

A few mods already exist that address this problem, but none of them did exactly what I wanted. There's one that manually changes every weapon to no longer carry the effects, but that obviously has huge compatibility issues. Another mod solves the issue by removing the ash and goo piles after you leave the cell, but that even removes them from cells that don't reset. While making this I checked to see if it already existed. I found a mod that's extremely similar to what I've done. Credit goes to Quazzy for having the idea long before me, but his mod removes the effect entirely, and who wants energy weapons without cool death visuals?

So I submit my own answer to the issue. This stops the laser disintegration, alien disintegration, and gooification effects just short of where they delete the corpse and replace it with an ash/goo pile. The visual effects still play for a cool death, but the body remains. The end result? Bodies in cells that fully reset (most outside areas) will be entirely removed upon reset (default is three days) just like all normal bodies, because all this does now is apply a visual effect. Bodies in areas that don't reset will just lose their goo/ash visuals after the reset period. The body will remain fully Havok ready, by the way, and gooified bodies will be... gooey.

This doesn't help for areas that don't reset because the body still remains just like the pile would have remained. For areas that do reset though, you're no longer stuck with a permanent ash/goo pile in the game world that will never go away.




Personal Advertising
I've made a few mods now, so I might as well advertise them a little. These are all made with game balance in-mind.

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The normal effect for Covert Ops is underwhelming. This changes it to a +15% bonus to sneak attacks.