About this mod
A Dialogue Based Merchant with flexable options for inventory.
- Permissions and credits
Author: Soltice/Lunazazio
Version: 1o1Beta
Date: 7/22/2010
Cateogry: NPC
Link: None
Homepage: None
If anyone wants me to keep them posted on updates let me know at [email protected] and make sure to have "max merchant" in
the topic or my spam filter will probably delete it.
*****WARNING!!!*****
Due to many unexpected errors and issues I'm demoted this to a beta test version.
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Bugs/Issues & updates
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version 0o41
Please let me know if you find any bugs or if Max acts oddly (attacks any NPCs, not giving items, or gives wrong amout of
items when trying to buy from him, etc.)
V 1o00
PHALANX CONFLICT FINALLY FIXED YEEEEEEESSSSSS!!!!!! for some unknown reason "SlothItemsAmmo" had a bad copy of the
"FollowersQuestScript" I removed it in FalloutEdit and now no more conflicts!
extra unneeded data removed, file size dropped from 2.8MB to 416KB!
V1o1
extra junk data somehow wormed its way back in :(
Max's Dimensional pocket can be accessed by "pick pocketing" him (use him while sneaking)
various adjustments for more options in other ESPs such as showing caps on attempting to purchase items
New Trade Box. It was an Idea to limit how many caps you spend at max's shop. when Items are purchased, Caps are taken from
the trade box and items bought are placed in the box*.
you can access the trade box from the catalog dialouge
apon opening the catalog and whenever you attempt to purchase an Item you'll get a message box showing your trade box caps and
inventory caps.
*the trade box and caps check only works for "SlothItem"ESPs that have been re-written to use them. I'll note next to which
one have been re-written.
Items will show for purchase even if you don't have the caps now. Instead you'll get a "Trade complete" or "I don't have
enough caps"
message box when tring to buy some thing.
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SlothDemonFixes
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V0o1
Is required to get the Catalog from Max. load after the "SlothDemonMain" ESP.
V0o2
Various adjustmeants
The catalog now "talks" to you, no more warping in the radio!
The catalog now has a menu asking what you want to do in a message box, no more sneaking needed.
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Notice
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This is a Work in Progress and I'm a newbie with GECK. I'm bound to mess some things up.
If anyone wants to give me advice on how to work with GECK it would be very welcome.
Due to many unexpected errors and issues I'm demoted this to a beta test version
****END WARNING*****
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Description:
===============
Tired of running from trader to trader only to find they
A) Don't have the item(s) you want.
B) Don't have enough of the Item(s) you wanted
C) Have enough item(s) but charge you double or even TRIPLE value for them.
D) Not having enough caps to buy your stuff.
Miss the old RPGs where you can waltz in to any shop and buy 99 health potions and other supplies or etc. when ever you wanted
not when ever the trader had them and you had the barter skill to not get ripped off?
Max, The Dialogue is my solution! Using Dialogue and scripts to act kinda like the old rpg merchants. Max always has items in
unlimited supply and at a low non-changing price.
Also Max can Follow the player and wait so you can use him as a merchant for a custom hideout/base I.E. a mod or someplace out
in the wasteland.
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Details:
===============
Adds
NPC - Max
Sells Items Via Dialouge and scripts. Because of this Max has a 100% chance of an item being in stock and has unlimited stock.
due to the scripts and how they basicaly defeat all other Traders and the barter skill this can be considered very cheat-ish
if not an out right cheat.
What Version 1o00 has done->max's services such as the barter menu, storage, warp to player and follow/wait are in
"SlothMain.esp" and are still offered by Max.
all items max sells will now be via "Max's shop catalog" and items will be added by ESPs like "SlothItemsMisc"
"SlothItemsAmmo" etc.
This is to make what is in Max's stock over all more flexable.
Features
Can sell your items to Max. if he gets low on caps ( less than 5,000 I think ) close and reopen the barter menu and his caps
should jump back up.
Max offers to store items for the player in his "dimensional pocket" he acts like a mobile container.
made a copy of this option in the first dialogue menu so players don't have to run through 2 menus to store/get items.
Max's Dimensional pocket can be accessed by "pick pocketing" him (use him while sneaking)
Max can warp to the player via "Max's Iguana on a stick" (it was the first thing I copied for a base) Item. Ask Max to join
you to get it. or find one on the table outside the player's house.
Max can follow the player around and wait where you tell him to. ask max to join you and then the follow & wait options will
appear.
Max DOES NOT FIGHT IN COMBAT! Instead he uses his phase distorer thingy to disappear while player is in combat. he should
reappear after combat ends or player changes cells.
If you shoot Max, He should show as hostile for a split second and maybe pull out his gatling gun but he will switch right
back to friendly, put his gun away and fully restore his health. This is on purpose, Max shouldn't be killable by the player,
I wanted it this way myself.
Max's Items Via ESPs
SlothDemonFixes Is required for the "I want to buy some things" Topic to work properly. If Max says "Sure, Here's what I'm
willing to trade" then you got the wrong response.
check the see if SlothDemonFixes is loaded before SlothItems(catagory) if it still doesn't work, Let me know in the comments
please.
To buy Items, tell max "I want to buy some stuff" He should then place "Max's Shop Catalog" at your feet*. Activating the
catalog will bring up a message box of options. The Catalog is a MISC item.
if you try to oder stuff from the Catalog in combat you should get a message box saying something like "I can't read this just
now"
*it's a REF item, that's why it's placed on the floor and not right into your inventory
SlothItemsMisc
-Scrap Metal 1 cap each, can be bought in bulk of 1/5/25/100
-Wonder Glue 2* caps, can be bought in bulk of 1/5/25/100
wonder glue's vannila value is 10 caps, but I thought that was to much to pay to repair stuff
going to add
-Wrench 1 cap, can be bought in bulk of 1/5/25/100
-some other stuff I find helpful
-I won't add much unless I get some request to add items in Misc catagory! (please post request in comments)
SlothItemsAid
-Stim pack 25 caps each, can be bought in bulk of 1/5/25/100
-Rad away 20 caps each
going to add
-most aid and chem items.
-no food items unless I get request (please post request in comments)
SlothItemsAmmo (still working on it) Re-written for trade box and caps check.
-Shot gun shells 2 caps each, can be bought in bulk of 1/5/25/100/500
-0.32 ammo 1 cap each, can buy bulk of 1/5/25/100/500
-10mm 1 cap each
-5.56 1 cap each
-.308 3 caps each
-.44MAGNUM 2 caps each
-Alien Power Cells (PEW PEW PEW!) 10 caps each.
-Frag Nades (25 caps) I put them here cuz I thought it'd be simpler to re-stock ammo and nades from the same menu.
going to add
-all other vanilla ammo (including alien power cells, mini nukes, nades and mines. have fun!)
SlothItemsWeapons
(comming sooner or later. will finish Aid and Ammo first)
going to add
-most common vanilla weapons
such as
-10mm pistol (both types)
-combat shot gun
-missle launcher
-laser rifle / pistol
-hunting rifle
-plasma rifle / pistol
-assualt rifle (both types)
-sniper rifle
-some meele weapons
SlothItemsWeaponsBaP (Bullet and Prayer series weapons)
I had the Idea to make some custom weapons that only hold 2 rounds after I was at the gun range shooting only two rounds in
the clip at a time. the Phrase "Bullet and a prayer" came to mind, these weapons will hold only two shots* and probably have
about a 5-10% increase to other stats, including price.
*I might or might not do one shot weapons like "Missle launcher" and "Fat man" and I don't see any point in doing fully
automatic/large clip weapons. Such as Assualt rifles, gatling guns and sub machine guns. I was thinking .44 magnum, hunting
rifle, 10mm pistol and laser/plasma pistol.
=================
Mod Item Tie-ins
=================
I'm going to ask sevral other mod authers If I can Add their items for sale in max's shop. so far I'm looking at
Overmightygold's gold bars and coins. (no permission yet)
Can buy for
100/250/500/1,000/2,500/5,000/10,000/50,000* 0_0 caps
need to finish Dialogue to sell for same price
see bottom of read me for OverMightyGold file link.
*the orignal price of the coins & bars were MUCH lower. But I like larger numbers more so I rounded them up. If people want
the OverMightGold prices back, Leave me some comments and I'll make another version.
Metal Gear Solid "Sneaking" Box. ( no permission yet :( )
10mm M1911 ( no Permission yet )
Blackwolf's backpack ( no permission yet )
=================
Where to find Max
=================
In willy's grocer, walking distance from the tenpenny tower gate.
there is also a warp item in megaton, on the table right next to the player's house.
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Ideas
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give max several "dimensional pockets" to sort items such as "Unsorted,stuff to sell, weapons, armor, aid, valuables stash,
misc."
add a "nanoforge" option to max that uses the "player.SRM" (show repair menu) loop hole to repair items for free without using
other items in the process.
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Final Version should have
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Npc Desire Demon (as given the idea by ZombieUK)
offers cheats for people who just want to have fun with the game
Items to add to Max
Ammo
-shot gun shells. done.
-10mm
-0.32
-0.44
-missle
-frag grenade
-frag mine
-mini nuke
-forgeting anything? (i'm trying not to mix up CALIBR and vannila ammos)
Aid/Chems
-jet
-pscyo
-med-x
-any others I'm forgetting
-Super stim pack > oops, that's a fook2 item.
Junk/Misc
-wonderglue done in v0o31
-teddybear
-wrench done in v0o31
any request for items?
Plug-ins to add
-Caliber ammos
-BlackWolf's backpacks - change backpack weight bounses to incerments of 15 (15/30/45/60/75/90)
-ammo reload kits
maybe bobble heads and make bobble heads dropable for decoration.
Thanks to WastlandAssassin for Idea to create a seprate set of bobble head to avoid +skills/SPECIAL. Max's Scmalt-tech
bobblers!
MAYBE Unique items, like if you want you and your companion(s) to all use alien blaster or other unique(s)
that will take a loooooooonnnnnngggg time. have to create so many topics.
cheats
I don't know, anyideas?
not add free ammo cuz you can get free caps and buy the ammo or use God Mode (TGM)
other things to do
make it so Max doesn't take damage or turn hostile when being shot by player (any one try shooting dad and jonas with the bb
gun during charater generation? they yell at you but not take damage or turn hostile). sorta done v0o41
make it so Max isn't attacked by any one/thing and doesn't attack any one/thing (I think Mart's Mutant mod - tougher traders
makes it so caraven traders don't attack or get attacked). he phases out of combat v0o41.
maybe voice acting... maybe
Request for Items in other mods?
If any one wants to add items themselves go ahead, but could you send me the .ESPs so I can keep them all in one place? and
let me
know what you're working on so I don't add the same items my self.
===============
Requirements:
===============
None
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Install:
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1. Extract the files from the archive.
2. Copy files to (install folder)\Fallout 3\Data\
3. Start Fallout 3 Launcher or FOMM, click 'Data Files', place a checkmark beside the .esp file.
4. Arrange the load order like this
Fallout3.Esm
...
...
SlothDemonMain.esp
SlothDemonFixes.esp
SlothItemsMisc.esp
SlothitemsAid.esp
SlothitemsAmmo.esp
the SlothItems postion shouldn't make to much a differance, but this is just how mine is.
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Un-Install:
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1. get any thing you want out of Max's storage or it WILL BE LOST.
2. Start Fallout 3 Launcher or FOMM, click Data Files, uncheck the .esp file.
3. Delete the files/folders associated with the mod.
===============
Compatibility:
===============
Palanx confilct should be solved, I have had no errors in my play testing. :P
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History:
===============
v0.3 4/30/2010 - Initial Release
v0o31 4/30/2010 - added items, fixed some errors.
v0o4 5/15/2010 - Fixed bugs, changed dialouge, added warp item and barter menu.
v0o41 5/19/2010 - lots of updates. Sloth follows and waits, Item storage, warps out of combat.
v1o00 5/28/2010 - spilt Max's items in to seprate ESPs for better long term flexabilaty with what items max sells.
v1o00 6/23/2010 - The real v1o00 is released on fall out nexus.
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Contact:
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None
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Recommended Mods:
===============
Over Mighty Gold (http://fallout3nexus.com/downloads/file.php?id=4166)
Dogmeat Leather Armor (http://fallout3nexus.com/downloads/file.php?id=4474)
===============
Mods Seen In Some Of My Screen Shots:
===============
dialouge menus like fall out 1/2/tactics
Interface Mod - Revelation (http://fallout3nexus.com/downloads/file.php?id=47)
Pipboy Readius (the PDA replacer for the pipboy), is by Alex Scorpion & Brianide
<dead>http://www.fallout3nexus.com/downloads/file.php?id=8411<doesn><br>good luck finding it, all the links (I found) are dead now :(<br><br>DarNifiedUI (fall out 3 version)<br>Don't have link right now :(<br><br>===============<br>Credits:<br>===============<br><br>Thanks to Bethesda for creating Fallout 3.<br><br>Thanks to InsanitySorrow for ReadMe Generator this readme is based on.<br><br>Thanks to Dogmeat Leather armor's author. I copied the warp effect of the dog whistle and the 'saddle bags container' script <br><br>so max <br><br>can offer item storage.<br><br>Thanks to Over Mind, Mighty Joe and anyone esle who worked on/whose work was used in "OverMightGold" for the awsome gold bars.<br><br>===============<br>Tools Used:<br>===============<br><br>GECK<br>Fallout 3 ReadMe Generator<br>Fall Out 3 Edit<br><br>===============<br>License/Legal:<br>===============<br><br>This file is provided as is and the author holds no responsiblity for anything that may come to happen from using this file.<br></doesn></dead>