Fallout 3

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Leviathan1753

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Noggog

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About this mod

FOOK2-FWE 5.0 Super mutants running amok punching everything with badass weapons holstered on their backs? Fix it...

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This is meant to solve the incompatibility of FOOK2 and FWE5.0.

All this mod does is combine the SupermutantWeapons id lists. Load it after both FOOK2 and FWE, and supermutants should be shooting again.

NOTE: There is something fishy with the main questline supermutants. They and they alone are still the only supermutants that don't use their weapons on occasion for me. I think they're "special" mutants with settings elsewhere. 8(
If anyone knows anything about that message me. Thanks! 8)