Fallout 3

File information

Last updated

Original upload

Created by

delamer

Uploaded by

delamer

Virus scan

Safe to use

Tags for this mod

About this mod

This set of mods was created to fix infamous \"autocomplete quest\" bugs from vanilla Fallout 3. \"This Galaxy Ain\'t Big Enough\" and \"Agatha\'s Song\" quests affected for now

Permissions and credits
Autocomplete quests fixes
"Agatha's Song" fix, version 1.1
"This Galaxy Ain't Big Enough" fix, version 1.0

REQUIREMENTS:
=============
"This Galaxy Ain't Big Enough" fix require DLC "Mothership Zeta" to work.


Description
===========
This set of mods was created to fix (or at least to reduce the chance to occur of) infamous "autocomplete quest" bugs from vanilla Fallout 3, explained on Fallout Wikia.

For the "Agatha's Song" quest
------------------------------
http://fallout.wikia.com/wiki/Agatha's_Song

"After talking to Agatha and receiving the quest, but before visiting either Vault-Tec Headquarters or Vault 92 the quest sometimes skips ahead, giving you credit for discovering the location of Vault-Tec Headquarters."

For the "This Galaxy Ain't Big Enough" quest
--------------------------------------------
http://fallout.wikia.com/wiki/This_Galaxy_Ain't_Big_Enough...

"This quest may randomly auto-complete up to the 'kill the captain' stage after activating the engine core teleporter, causing Sally and the other NPCs to port back into the engine core and make a bee-line for a teleporter to the bridge located behind an inaccessible door."
"Sometimes, when you are near the teleporter to get to the Death Ray Control Room/Death Ray Hub (and you haven't yet destroyed the Death Ray Generators), the game will report that you've completed all objectives and instruct you to go the bridge - which you can't unless you destroy the generators."


What this fixes do
==================
Additional safety checks integrated to prevent "GetInCell" function from returning incorrect values in some situations.
Affected scripts: DLC05MZ3QuestScript, MS17QuestScript

Install
=======
Extract the .ESP Files into your Fallout 3 Data Folder (for example C:\Program Files\Fallout 3\Data\)
Load this mod in the beginning of your load order (after unofficial patch plugins, if present) to avoid potential conflicts with another mods.


Uninstall
=========
Delete the .esp Files, located in \Fallout 3\Data


How to play
============
There is no need to install this mods if you already have bugs, described above.


Compatibility
=============
-This mods will conflict with all mods, which make modifications to main scripts from "Agatha's Song" and "This Galaxy Ain't Big Enough" quests.
Don't use my fixes together with such mods, or load my fixes in the beginning of your load order (after unofficial patch plugins, if present) if you not sure about conflicting mods.
-Keep in mind, in case of conflicts my fixes will be overwrited by conflicting mod and will not work.
-Zeta fix included into FWE 5.03 already, so FWE users don't need this one.


History
=======
For the "Agatha's Song" quest
-----------------------------
1.0 beta 1- Initial release
Not tested completely, but there is no problems during quest's start and during first visit into Vault-Tec Headquarter, so I describe this version as "Safe".

1.0 final
Added two additional checks, after quest's start map marker for Vault Tek Headquarter will appear correctly.
Fully working and tested version. No issues.

1.1
Fixed bug, which prevent Agatha's quest to be completed in some circumstances after obtaining Soil Stradivarius.

For the "This Galaxy Ain't Big Enough" quest
--------------------------------------------
1.0 final- initial release.
Fully working and tested version. No issues.

Bugs
========
Not so far.

Contact
=======
You can contact me at Fallout3Nexus.com and the official Fallout 3 Forums under my handle "delamer"


Credits
=======
- ElminsterAU for the FO3Edit
http://www.fallout3nexus.com/downloads/file.php?id=637

- Bethsoft for the game and GECK.

Tools Used
==========
-GECK
-FO3Edit