About this mod
In-game tools to automate repetitive tasks like workbench crafting, using drugs, selling loot and repairing items. Now with Chemistry!
- Permissions and credits
- Automatic administration of drugs under player-defined conditions
- Automatic item repair based on the player's repair skill
- Automatically selling of items (including items from other mods) based on a player-defined list of unwanted loot
- Automatically manufacturing or recycling ammo (with the optional ammo toolkit plugin)
- An energy shield to raise your DR to power-armor levels so you can survive combat while wearing mod-added clothing
- A rechargeable stealth system
- Replicating nearly any inventory item (for players with really high science and repair skills)
Click "View ReadMe" on the right for full details.
New in this version:
- Better Mr. Lab Technician integration (players with high Science skill can automatically reverse-engineer drugs).
- Mart's Mutant Mod plugin updated for MMMF3 RC6.0
- Lootmaster 5000 can now handle NPC special deals for Scrap Metal, BOS Holotags and Pre-war Books.
- Improvements to the Bio-Fuel Cell and Mr. Fusion
HELP WANTED:
I'm getting fairly good at scripting, but nif files & Blender remain totally beyond me. There are several V.A.P.S. objects and similar things I would love to do if some benevolent artist (this means YOU) would be willing to supply models.
I'm not above bribing contributors with above-the-title credits, free scripting/programming or cookies if that would help :)