Fallout 3

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Created by

Toasty Fresh and various talented modelers

Uploaded by

Toasty Fresh

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About this mod

Ongoing mod that will add all of the weapons that I texture over the years

Permissions and credits
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READ THIS IF YOU'RE HAVING ISSUES WITH SOUND

I've finally figured out what the problem was with the sound issues everybody has been having. Due to a small mistake on my part I didn't put the sound files in the right directory. If you're still having this problem, then you can either download the new version when it's done, or do the following:

1: Go to C:\Program Files\Bethesda Softworks\Fallout 3\Data\Sound\fx
2: There should be folders for each of the weapons in this mod, named thusly:
AEK919
AMD65
G3DMR
AR20
Magpul_Masada
3: Make a new folder called "wpn" without the quotes.
4: Drag all of those weapon folders into the wpn folder.

That should fix the problem. As I said, if these instructions don't make sense for whatever reason you can download the new version which I will upload.

I apologize for the atrocious support of this mod on my part.

Name: OMFG - Ongoing Modification of Firearms and Guns
Version: 1.30
Date: 12/9/10
Category: Weapons
Author(s): Toasty Fresh and various talented modelers
Source: http://www.fallout3nexus.com/downloads/file.php?id=11679

REQUIREMENTS
===========
FOSE: http://fose.silverlock.org/


Description
===========
OMFG is a mod which will gradually incorporate all of my weapon mods and/or models, and will be constantly updated as I texture more guns.

Location
========
Magpul Masada: Tenpenny's Suite
AEK919: Dukov's place, on the table next to the bed
M9 Beretta: Two can be found in the Megaton armory, one can be found in one of the side rooms of GNR
M93 Raffica: The gun and the manual can be found on a table in the Lincoln memo maintenance room
DMR: Megaton armory
AMD-65: Underworld concourse

Silenced variants:
All of the silenced variants are hidden in the same areas as their unsilenced brethren. You'll need to take the initative for those.
There is a silenced M9, a silenced Magpul Masada, and a silenced AEK-919. There may or may not be more than one of each.

Details
=======
This mod currently adds the following weapons:
Magpul Masada (ACR Prototype)
AEK-919 (Compact machine pistol)
M9 Beretta (Compact sidearm)
M93 Raffica (Burst-fire machine pistol)
Designated Marksman Rifle (Custom G3)
AMD-65 Hungarian assault rifle

This mod has plans to add the following weapons:
At the moment, many weapons are in development, however permission needs to be acquired before I can release anything.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Fallout 3\Data\
4. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod. I have made it very easy to delete the files of this mod as each weapon has their own section in meshes and textures. For example, to delete the mod as it is now, you need to go to
data/textures/weapons and delete the ACR folder and the AEK919 folder. Likewise with data/meshes/weapons.



Known Issues or Bugs
====================
Magazine on AEK919 will not move.
M93 Raffica fires 4-round bursts instead of 3.

History
=======
1.30, 12/9/10 - Added silenced variants, AMD-65, and added gloss shaders to the weapons
1.20, 6/7/10 - Added Designated Marksman Rifle
1.10, 10/4/10 - Added M9 Beretta and M93 Raffica, now requires FOSE
1.0, 6/4/10 - Initial release.

Contact
=======
You can send me PMs on the Nexus, or you can email me at toastyfresh(AT)hotmail(DOT)com.

Credits
=======

Examples:
Thanks to Bethesda for creating Fallout 3.
Thanks to Fallout3Nexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks a LOT to Ultimate Bastard, RedRogueXIII and Estuine for consenting to let me use their meshes.
Thanks to Derek Hyde for the Burstfire script.

Tools Used
==========
3D Studio Max - http://www.autodesk.com/3dsmax
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
GECK - http://geck.bethsoft.com/index.php/Main_Page