I can't get this mod to work with version 1.2 or 1.23. It appears to be missing assets. The weapon appears as a red/white exclamation point beacon. I've tried downloading the assets from version 1.1 and using it with the updated ESP, but that doesn't work, and the updated downloads don't include Textures/Meshes/Sounds folders. So here we are, with a mod that doesn't seem to include assets for its esp, and an updated (fose-free version) that you can download else where that doesn't provide those assets either. Wtff?
I ve started a new game with a bit of mod (fwe, ..) and this mod was interessant at the beginning. But now level 11 (that could be level 15-20 or more without FWE exp modification), i see 90% of enemy NPC using ACR , so ... It's not really fun to see the same weapon all the time (and i could have the old Fallout game weapons with FWE).
Don't know if Zealotlee is still reading this, but I just wanted to say thanks. I only just installed this weapon and already I love it. I've always been a fan of LMGs in Fallout and this fits the ticket perfectly. So yeah, Thanks!
Archive invalidation done properly? Are you using Vortex? Mod Organizer? FOMM?
Is it just one type of the weapon or all of them?
Check here https://www.nexusmods.com/fallout3/mods/23045/ for an alternate version .. follow the "Usage" instructions on the main description page .. do hope you manage to get it working, it's a nice weapon.
It appears the textures for the 100 round mag, the laser pointer, and the bi-pod are missing. whenever any of these 3 are installed on the ACR the whole weapon stops rendering and turns into the giant red diamond.
Further searching reveals I cannot find the textures for these items. Either I, and the computer are blind, or somehow those files are missing.
That is not an issue with this mod, that is an incomplete / incorrect install of this mod and the -NO-fose- version. This original ACR mod is required for the sounds, scope meshes, and main weapon textures .. .. the -NO-fose- version is a (re-write / expansion) of this mod that also includes new parts and the new meshes and textures to go with them.
Ok this is a mute point because i solved it but if anyone is having texture problems(the texture of the gun going white or a purple under some light) a solution you should try is setting "bInvalidateOlderFiles=1" to one if it isn't already. you will find this in your documents\My Games\Fallout3/Fallout 3.ini file. I hope this can help someone who needs a solution to this.
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In the "Under the hood' section is described how ACRs can be excluded from everything except loot and vendor lists.
There are also other fixes and features ..
.. and aligned weapons if you're looking compatibility with RH_IronSights, or Iron Sights Plus
Does this conflict with Talon company expanded?
Also, is there any Ironsight support for any of these weapons?
Okay one more question: Was the duplicate item issue ever rectified/identified? That would surely ruin my game.
Is it just one type of the weapon or all of them?
Check here https://www.nexusmods.com/fallout3/mods/23045/ for an alternate version .. follow the "Usage" instructions on the main description page .. do hope you manage to get it working, it's a nice weapon.
Further searching reveals I cannot find the textures for these items. Either I, and the computer are blind, or somehow those files are missing.
This original ACR mod is required for the sounds, scope meshes, and main weapon textures ..
.. the -NO-fose- version is a (re-write / expansion) of this mod that also includes new parts and the new meshes and textures to go with them.
https://www.nexusmods.com/fallout3/mods/23045/
you will find this in your documents\My Games\Fallout3/Fallout 3.ini file.
I hope this can help someone who needs a solution to this.