About this mod
A perk which changes Size Matters to a perk which nullifies the weight of equipped Big Guns with a small bonus to skill.
- Permissions and credits
Size Matters 2.0 is a reimagining of the Fallout 3 perk Size Matters. Previously, Size Matters was simply a flat skill boost to Big Guns; considering how easy it is in Fallout 3 to skill up everything to a high level of proficiency, this made the perk less useful and would also warp character building so that no-one would bother to put any considerable amount of skill into Big Guns, as one could easily max out taking skill books and the three ranks of Size Matters. As well, the high weight of Big Guns would make carrying them around highly unattractive for anyone who tended toward a scavenger playstyle.
Size Matters 2.0 makes it so that, whenever the player equips a big gun, it does not count against his overall carry weight. This is accomplished by running a script which raises the player's carry weight depending on which Big Gun he or she has equipped. Size Matters 2.0 does also still raise Big Guns by five points, but it is now only one rank.
- It takes a moment for the perk to update carry weight.
- Size Matters 2.0 still requires 5 END to take, and also takes 5 STR now in addition.
- This perk only accounts for weapons from vanilla Fallout 3 and the DLCs, not for any included in other mods.
- This mod requires Mothership Zeta and Broken Steel to run.
SATMA@Fallout Nexus [Give Kudos]