Fallout 3

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Mike Hancho aka Balok

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Mike Hancho

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39 comments

  1. Freyr95
    Freyr95
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    I've only used this mod through the TTW version but it's great and gives you a reason to visit some otherwise fairly unused locations.

    Very good mod, higjly recommended.
  2. TrickyTrack00
    TrickyTrack00
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    Early 2023 review: I don't like being too critical, but I rather be honest than write like other users - "well, at least it's something for Fallout 3 modding".
    I completed this quest to the end only because it was featured in VegasStephen's Fallout 3 Rebirth+ Mod Collection and I wanted to experience all new content from this pack. 
    So, I should start with telling you right away that description for this mod is slightly (to say the least) misleading. What so challenging in running back to the same locations which, without additional tweaks and mods, didn't use "respawn every 3 days" feature (except Wheaton Armory and Cliffside Cavern)? Where are these "4 hours" of gameplay if you already can use fast travel to these places (when you don't start this mod at low level playtime)? Also, why it is even a "quest" and not just small additional unmarked activity like bobbleheads from vanilla? This could potentially give so much needed "challenge", if we didn't get straight quest marker to every safe. Or maybe some kind of notes by which you on your own can find these spots. 
    As for the reward system, it's literally broken even for 30 level character. New Perk which gives you insane boost for stat, critical and increased weight limit by +50, enormous amount of guns, all types of grenades and mines, power armor and fat man in perfect condition (Why really?). Also too much ammo like Mini Nukes, caps and Stimpaks. Also, why? 
    But all of this could be potentially not so bad if mod quest would provide at least some kind of note storytelling where by finding new safe, you can progress in investigating story of another character piece by piece, place by place. But no, it's too hard to do as I see. 
    And bunker home is significantly half-baked and consists of one bed and shelves with OP loot. Also, why? (Too many "why" from me today, I know) 
    Again, if it wasn't clear, what is a major problem - if you're going to play this mod from the start of the new playthrough, you will need to clear these vanilla locations (author didn't even try to implement new cells or something in the style of "A World Of Pain" mod) and eventually get too much overpowered guns, armors and loot to kill pretty much anything in the Wasteland. But if you'll want to complete this quest after you ended with main questline and explored almost every corner of Capital Wasteland, you won't have any challenge because cells which author chose to place safes in, don't have respawn option activated by default (2 exceptions that I mentioned earlier). 
    So, Is it really a "Trail of Crumbs"? Yes, crumbs of any new valuable content for the game, if I have to speak accurately. 
    Should you try this mod in 2023? No, even for mod "quest" from 2010, you can find way more deep quest mods from this year period which also feature story or multiple quests and don't use vanilla content as a "4 hours of gameplay" (It's pretty much lie at this point). 
    This mod will only break your character progression by providing OP loot early on or (if you do this quest late in the game) won't feature any new content aside from one little bunker and 10 safes with unbalanced amount of loot. 
    No endorsement this time and huge warning for other mod fans. 
    1. PrxjectDestroyer
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      Another great review!
    2. TrickyTrack00
      TrickyTrack00
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      Thanks! 
  3. RocHoliday
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    I found Bubba's body at the front of the Chryslus building, after looking around for some time. I saw in the mod description that he should be at a back patio, but I ended up finding him at the bottom of the stairs to the left of the car model in front of the building.

    I hope this message helps someone in the future who may also be confused.
    1. TylentGreen
      TylentGreen
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      Curious, were you using MO2 for your launcher? I tried installing this mod with MO2 and it says the mod was not set up properly. It looked like I bypassed the issue by moving the esp over to read, but then Bubba still never spawned in game (confirmed by disabling the mod and reloading the save; did not get a "this save depends on data which is no longer available" error). 

      Seems like this mod just doesn't work with MO2 for some reason /shrug
  4. anstapasolivagus
    anstapasolivagus
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    Thank you for this awesome quest mod. 
  5. AnvilOfWar
    AnvilOfWar
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    Great little quest mod, I was introduced to this by Roy Batty for his TTW conversion of it.

    Thank you very much Mr Hancho for making the mod, and allowing Roy to convert it.
    I came back to give a download and endorsement for the original.
    1. barame3526
      barame3526
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      Same here.
      Nice quest, adds a little variety to skill book hunting that was left of FO3 for after I've done all other quests. And I got to visit some places I haven't visited before!
    2. BandyRFC
      BandyRFC
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      Adding my thanks as well, your quest lives on in TTW. 
  6. srlk066
    srlk066
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    I can't find bubba all around the chryslus building. Would you help me?
  7. KresoX
    KresoX
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    Excellent mod! It was interesting to check out some of the locations last visited long time ago, and the final reward (the perk) is quite nice.
  8. Mike Hancho
    Mike Hancho
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    Thanks for the feed back folks. Seems like there is a strong desire for some new weapons? Do you guys have any specific suggestions for a weapon to add? I could easily modify a vanilla weapon like the sniper rifle or whatever to stick in there, or even add something like Wanda that was left out of vanilla FO3.

    But, other than a grenade launcher (from Back to the Future/Built for the Future) and a Semi-Automatic Rifle (similar to an M-1 Garand) I don't use any other weapon mods. Personally, I feel many of them stray way too far away from the original vision the devs had for the game. I just don't feel those modern type real life weapons fit in the FO3 world. But that's just me. (BTW, I have tried quite a few of the popular ones like 20th century weapons and so forth. I don't mean to imply they are bad, in fact the opposite. But they just weren't for me and my tastes is all.)

    In the end, I tried to keep it as vanilla as possible. I prefer a gently modded Fallout 3 experience over some of the major overhaul mods. I didn't want users to have to go through the hassle of downloading CALIBR, WMK, FOOK or others just to play my quest. Basically, I wanted someone who never played the game before to be able to install the mod and play it right along with the vanilla quests.

    Also, I felt that when you factor in the massive amounts of weapons and loot a player can accumulate while playing the quest, a new personal bunker with weapons, ammo & supplies to use as they see fit, and a new suit of armor and helmet to use, that is a pretty massive amount of stuff you get from this quest. Ultimately, I tried to keep things balanced to appeal to as wide range of players as I could. I didn't want my mod to become a god type mod.

    However, I am already cooking up a follow up called Another Trail of Crumbs... so perhaps I will add a new weapon to it! Thanks again for the suggestion.

    I am going to enjoy this, i am sure.
    Whats your recommended Loadorder?
    Have you checked compatability with
    (all avaiable at nexu):

    - Shopping Spree
    - DC Interiors
    - Excessive Interiors

    Looking forward to play smile.gif


    As for load order, it really shouldn't matter. I keep mine near the top.

    I looked at each of those mods and I cannot see anything that would conflict with mine. My mod does not actually add any new areas, but it sends the player to vanilla locations that oftentimes get overlooked. The only thing I changed in any of those areas was to add 1 safe in each of them, so it would be highly unlikely to conflict with those (or really any other) mods. Unless of course, those mods completely overhaul the interior of my locations. Thanks for trying it out, and please let me know how you liked it both good and bad!
    1. hellcreek
      hellcreek
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      Thanks for a totally awesome mod. I just completed it, and I have to ask if the Inaccessible door is there because you are messing with us, or is there actually a way to open it?
  9. RAPIDG4M3R11
    RAPIDG4M3R11
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    wait... does this add the cryolater??? plz help me!!!

    where is this location
  10. AncientGamer65
    AncientGamer65
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    I'm just going to add a new comment...no need to edit the last one.

    Been thru the mod now...perfect! Enjoyed it thoroughly...I really don't think you need that line about doing the mod early as it seemed to scale the enemies to me...some fights I got thru OK, most, I got my ass kicked and had a good time while it happened. In other words it was CHALLENGING. I wasn't up against a Behemoth armed only with a Bobby Pin like some mods around here throw you into...if I failed, I knew I could succeed if I did something a touch different and use different tactics. EXCELLENT mod...just wish I could endorse it twice.