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Q

Uploaded by

kaburke

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About this mod

This is a collection of Premade FOMod Packs (PFPs) to turn popular mods into FOMods for use with FOMM.

Permissions and credits
There are a lot of great mods available for Fallout 3, however most mods aren't in a FOMod-ready format which is a pity considering the ease that FOMM brings to mod management. Whenever I download a mod the first thing I do, if it isn't in a FOMod-ready format, is to convert it to a FOMod, complete with info screenshots and, if needed, an install script. Since I have found this to be of great benefit in my management of my many mods, I thought I would share these FOMods with others. The list maintained here has actually expanded far beyond the mods I use to those requested by the community. If you don't see one you want, let me know!

Maintaining the FOMods themselves would be very arduous, and re-hosting all the mods would be pointless. Instead, I have decided to create and share Premade FOMod Packs (PFPs). A PFP is a package containing FOMod folders along with instructions on how to use them in conjunction with the original mods' files to create the FOMods. The instructions are mostly straightforward, and if you are using FOMM 0.12.0 or later, you don't even need them: FOMM is able to create FOMods out of PFPs automatically!

I have released each PFP individually for those who want to pick and choose, but I have also included an all-in-one version for those who want them all (don't worry - the compilation is up to date).

I have uploaded premade fomod folders for the following mods:
Fellout now has a FOMod version they distribute, but I am leaving mine up here as I include Rainbows in my FOMod.
FWE now has a FOMod version they distribute, but it is only the main 5.0 files. I am leaving mine up here as my FOMod incoporates the main files, the 5.02 patch, the DaRNified UI patch, and Mez's Merged Patch.

Requests
I am open to requests for Premade FOMod Packs (PFPs). However, in the spirit of making your life easier, I would suggest that after you make a request here, that you also ask the original mod author to release a FOMod version. The more people ask for FOMods, the more mod authors will release FOMods, and the less you will have to look here and hope I have an updated PFP for your mod of choice. You can also suggest to the mod author that they contact me if they need/want help writing a script. I would be more than happy to provide any mod author who doesn't have the time to figure out FOMM scripting with a script that they can use in their own FOMods.

History
5.12, 2010/10/11
  • Updated DCInteriors - Combo Edition.
  • Updated DIMONIZED TYPE3 Body Replacer.
  • Updated Reneer's Radio Mod.
  • Added Arms Race.

5.11, 2010/09/30
  • Updated Desert Theme.
  • Updated Cube Experimental.
  • Updated Dynamic Weather.
  • Updated RobCo Certified.
  • Added Real Time Settler.

5.10, 2010/09/29
  • Added ARSENAL MOD.
  • Added Zombie Apocalypse.
  • Added Better sound fx mod.

5.9, 2010/09/28
  • Added Ambient Wasteland 2.
  • Updated RobCo Certified to add Omnipatch.

5.8, 2010/09/28
  • Updated GNR - More Where That Came From.
  • Added The Crimson Caravan.

5.7, 2010/09/27
  • Fixed Ultimate Perk Pack.
  • Added DarNified UI.
  • Added CRAFT.
  • Updated Desctruction.
  • Fixed Enhanced Weather.
  • Added Megaton House Overhaul.
  • Added RobCo Certified.
  • Added Impervious Power Armour.
  • Added Enhanced Night Sky.
  • Added Big-size HD Moon.
  • Added Fallout 3 Re-Animated.
  • Added Color Hi-Detailed Map and Icons.

5.6, 2010/09/27
  • Fixed FOOK2.

5.5, 2010/09/26
  • Updated Project Beauty HD.
  • Updated EVE.

5.4, 2010/09/25
  • Fixed FWE readme filename.
  • Fixed Dynamic Weather Sneak Boost filename.

5.3, 2010/09/21
  • Added Whats YOUR Brand Enhanced.
  • Added Fast but Dramatic VATS.
  • Added Fallout Street Lights.
  • Added A Note Easily Missed.
  • Added In the Shadow of the Swamp.
  • Added To sleep, perchance to dream.
  • Added An Evening With Mister Manchester.
  • Added Atmospheric Sun Glare.
  • Added CRL9000 Sound Modification - DLC Edition.
  • Added Expanding Megaton Mod.
  • Added Expanding Megaton Outskirts Mod.
  • Added Fallout 3 Item Descriptions, which includes Fallout 3 DLC Item Descriptions.
  • Updated DCInteriors - Combo Edition.
  • Added The Librarian - Orions Gate.
  • Added Reillys Rangers Expanded.
  • Added Realistic Interior Lighting.
  • Added Existence 2.0 - Robot Radio.

5.2, 2010/09/20
  • Updated NeilMcs Textures for FO3. Be warned, the PFP creates a FOMod with all options, so you have to download all of NMC's texture files.
  • Updated FOOK2.
  • Updated FOIP.

5.1, 2010/09/17
  • Updated FWE.

5.0, 2010/09/17
  • Updated Old FOMM Compatibility files to work with version 4.0 of the XML config option.
  • Removed Ammo Toolkits PFP as author now provides FOMod (Kudos to StewB).
  • Removed CALIBR as author now provides FOMod (not sure why I had this PFP to begin with, actually).
  • Updated Dynamic Weather.
  • Updated Enhanced Weather.
  • Updated Fellout.
  • Removed NeilMC Texture PFPs. Will replace PFPs for specific combinations upon request, so as not to make a PFP that requires downloading all NMC files.

4.2, 2010/07/27
  • Updated 19th and 20th Century Weapons.
  • Updated Dogmeat Leather Armor.
  • Updated Dynamic Weather.
  • Updated FWE.
  • Updated EVE.
  • Updated Project Beauty HD.
  • Updated The Mantis Imperative.
  • Added Nasty Zeta.
  • Updated Enhanced Blood Textures.
  • Updated Zealotlees ACR - Adaptive Combat Rifle.
  • Updated RR Companion Vault.

4.1, 2010/07/24
  • Fixed Enhanced Weather.

4.0, 2010/07/06
  • Updated all PFPs to be compatible with the new PFP install feature of FOMM 0.12.0; see FOMM 0.12.0 Release Notes for details.
  • As part of the update I've dropped the PFPs for old mod versions. If you are missing them terribly, let me know.

3.2, 2010/05/06
  • Updated The Mantis Imperative.

3.1, 2010/05/05
  • Updated Project Beauty HD.
  • Updated Zealotlees ACR - Adaptive Combat Rifle.

Thanks to nyrb for helping get the following put together:
  • Added Better Booze.
  • Added Better HiRes Skill Books.
  • Added Enhanced Blood Textures.
  • Added Fallout 3 Retextured.
  • Added Return to Shady Sands.
  • Added Pre-War Money Retexture.
  • Added The Mantis Imperative.

3.0, 2010/04/24
  • Updated Old FOMM Compatibility files to work with the new XML config option supported by FOMM 0.11.9.
  • Updated eXcalibr Munitions Shop.

2.15, 2010/04/22
  • Updated SSCC - Shojo Companions.
  • Updated Brotherhood Outcasts - Diversification.

2.14, 2010/04/22
  • Added xCALIBR Munitions Shop.
  • Added Cube Experimental.
  • Added Shojo Race.
  • Added SSCC - Shojo Companions.
  • Added Pitt Gal Stats.
  • Added 19th and 20th Century Weapons.

2.13, 2010/04/16
  • Added Enclave Commander.

2.12, 2010/04/15
  • Added CALIBR.
  • Added xCALIBR.
  • Added RR Companion Vault.
  • Added DCInteriors - Combo Edition.

2.11, 2010/04/14
  • Added NMCs Texture Pack for FO3.
  • Added NMCs Performance Texture Pack for FO3.

2.10, 2010/04/12
  • Updated EVE.
  • Updated FWE.
  • Updated FOIP premade fomods.
  • Updated FOOK2.

2.9, 2010/04/12
  • Fixed mixed up configuration files for Real Injuries and RI - Primary needs.

2.8, 2010/04/11
  • Added Brotherhood of Steel - Diversification.
  • Added Dogmeat Leather Armor.
  • Added Brotherhood Outcasts - Diversification.
  • Added Hi-Def Sky.
  • Added Personal Achievement Log.
  • Added Reneers Radio Mod.
  • Added Treasure Maps.

Thanks to Gribbleshnibit8 for helping get these put together.
2.7, 2010/04/10
  • Added Ultimate Perk Pack.
  • Added Dash.
  • Added Desert Theme.

2.5, 2010/04/04
  • Added Ammo Toolkits.

2.4, 2010/04/01
  • Added BlackWolf Backback.
  • Introduced an upgraded XML configuration file; see FOMM 0.11.7 Release Notes for details.

2.3, 2010/03/27
  • Added Destruciton premade fomod.
  • Added DIMONIZED Type3 Body Replacer premade fomod.
  • Added Unofficial Fallout 3 Patch premade fomod.

2.2, 2010/03/12
  • Added Dynamic Weather premade fomod.

2.1, 2010/03/08
  • Added FOIP premade fomods.
  • Corrected info in FWE premade fomod info files.
  • Added Real Injuries and RI - Primary Needs premade fomods.

2.0, 2010/02/24
  • Updated mods to use new XML config option supported by FOMM 0.11.3, and updated the versions of several mods.

1.0, 2010/02/11
  • Initial release.


WARNING - Technical talk follows
(those who don't care, feel free to skip)
For the most part, my FOMods all use the same generic script that uses an XML file to configure what happens. Since I have found this very useful when creating new fomods, I have also released it so others can create new fomod sripts just by writing the XML file. If this is of interest to you, you can use the XML files included with the premade fomod folders as templates. Further, if you use a nice XML editor (e.g., Visual Studio, and I am sure others) it will parse the included XSD file and give you intellisense and descriptions of all the XML elements.

The new version of the scripts don't need anything other than the XML file (FOMM 0.11.3 or later can handle the XML file natively, without any additionnal scripts), so the Generic Script Files have been removed. If you don't wish to force your fomod users to use FOM 0.11.3 or later, you can grab the Old FOMM Compatibility file and include the ModSchema*.xsd files and script.cs files in your FOMod.

If you have any questions about using these files in your own FOMods, please ask.