Fallout 3
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Vampirecosmonaut

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vampirecosmonaut

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About this mod

I altered the entries on specific weapons to create a more varied selection of viable weapon choices.

Permissions and credits
VC Weapon Damage 1.1
by vampirecosmonaut
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I altered the entries on specific weapons to create a more varied selection of viable weapon choices.

Here are the specific changes:

- .32 caliber Pistol increased to 12 damage and 12 critical damage bonus.
- Silenced 10mm Pistol increased to 8 critical damage bonus.
- Chinese Pistol increased to 8 damage and 8 critical damage bonus.
- ZhuRong Chinese Pistol increased to 8 damage and 8 critical damage bonus.
- Law Dog .32 Pistol increased to 15 damage and 15 critical damage bonus.
- Assault Rifle increased to 9 damage and 9 critical damage bonus.
- Assualt Rifle ammo capacity increased to 30.
- Assault Rifle min bullet spread decreased to 0.5 and max bullet spread decreased to 1.5.
- Assault Rifle caps value increased to 400.
- Chinese Assault Rifle min bullet spread decreased to 0.75 and max bullet spread decreased to 2.
- Wanda Assault Rifle min bullet spread decreased to 0.5 and max bullet spread decreased to 1.5.
- Xuanlong Chinese Assault Rifle min bullet spread decreased to 0.75 and max bullet spread decreased to 2.
- Hunting Rifle rechambered to 5.56 ammunition.
- Ol' Painless rechambered to 5.56 ammunition.
- Sniper Rifle max durability increased to 250.
- Reservist's Rifle max durability increased to 250.
- Laser Rifle increased to 25 damage and 25 critical damage bonus.
- Wazer Wifle ncreased to 30 damage and 30 critical damage bonus.
- Minigun min bullet spread decreased to 1.5 and max bullet spread decreased to 4.
- Eugene min bullet spread decreased to 1.5 and max bullet spread decreased to 4.
- Railway Rifle increased to 40 damage and 40 critical damage bonus.
- Railway Rifle critical hit chance increased to 5%.

What these changes mean:

An assault rifle can now compare to a chinese assault rifle.
The American Assault rifle is more accurate, does slightly less damage, and has a larger magazine.
Miniguns are more accurate, with slightly less spread.
Pistols are much closer together in damage and critical performance.
The Railway Rifle is much more effective.
The hunting rofle and ol' painless use an ammo type more suited to their model and purpose.
The laser rifles' performance is more in line with their small guns counterparts.
All hunting rifle armed mobs will now carry 5.56 ammunition.
Sniper Rifles are more durable and can fire more shots before needing repairs.

Changes in Version 1.1:

- The short description for 5.56 ammunition was changed to "5.56". Bethesda forgot to put a period in the name.
- .32 caliber ammunition is changed to .38 Special.
- .32 Pistol is changed to a .38 Special Revolver.
- Damage on the .32 pistol is changed to 9 and critical damage is changed to 12.
- .32 pistol min bullet spread decreased to 0 and max bullet spread decreased to 1.

what these changes mean:

The .32 Pistol is now called a ".38 Special Revolver."
Bullet spread on the .38 special is next to nil to represent the high accuracy of a .38 caliber pistol.

Install
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1. Copy the .esp file to your Fallout 3\Data\ folder (default install path is C:\Program Files\Bethesda Softworks\Fallout 3\Data)
2. Start Fallout 3 Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
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1. Start Fallout 3 Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from your Fallout 3\Data\ folder

Version history
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1.0) Initial Weapons Changes.


Contact
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vampirecosmonaut on Fallout3Nexus


Legal
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Please personal message me if you wish to use this in a different mod.
This is not to be used in any for profit mod.