Fallout 3

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jaynus

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jaynus

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About this mod

Bringing back the effects of the old Oblivion HTS/Survival mods, we now have HungerThirstSleep for Fallout 3! Now you actually aren\'t a super hero anymore.

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UPDATED 12/8/2008

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v1.5
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- Changed water source values to the following
Purified - 1000
Average - 500
Bad - 150
Terrible - 100
Radiated - 50
- Fixed issue where you never got thirsty
- Tweaked trigger levels for each level of HTS
- Fixed an issue where hunger perk would disappear
- Fixed an issue where hunger/thirst wouldn't move
- Decreased required sleep to 6 hours per day
- Added effect descriptions to perks
- Timescale is changed to 10x real time
- SPECIAL book bug fixed

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HOTFIX
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- fixed bug where you were instantly dying of thirst at the beginning of the game or mod installation
- Gave all water sources water consumption values
Purified - 1000
Bad - 500
Terrible - 1000
Radiated - 50
- Upped purified water to 1000 water
- Fixed bug where maxWater was set to 3000, not 5000. You should stay full much longer.
- Fixed negative effects between Level4/5 stats in Hunger, Thirst and Sleep
- Strength negative effects for hunger increased
- Uninstaller added for save compatability.


Known Bugs currently still existing and being worked on
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- You can only eat 1 item of food or drink at a time, but I can't stop you...


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jaynus - HungerThirstSleep v1.5
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WARNING! This mod will break save compatability unless you use the uninstaller. Please
see the uninstall instructions for details.

Hello again everyone!

In working on my realism overhaul, I found I wanted a HTS feature sooner than later. So,
thanks to TimeSlip's compiler, I have now just about completed the entire mod. The math
on all of this is very very losely based on the RealSurvival mod in Oblivion. I have not
yet implemented weight modifications (getting fat and skinny), but this will come soon.
Right now, the following major features exist:

- Full hunger, with modifiers for each level of hunger. You can die too.
- Full thirst, with modifiers for each level of thirst. You can die too.
- Full sleep, including modifiers and cool concussion/blur/fall down effects. Delirium.

Additionally, status messages are displayed when your currently level of any of these
changes. You can also see your current status shown at the top of the Perk list as perks.

This mod is, of course, designed to go in line with my realism overhaul. But I decided
that it is such a critical mod, I would release it by itself as well. So, on to the
details and I hope you enjoy!

jaynus
[email protected]



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Calculations
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The math behind of all this is fairly simple. You have the following master counters:

+ CaloriesMax 10000, Min -10000
+ ThirstMax 5000, Min 0
+ SleepMax 20, Min -30

Basic rules to note:
+ Once you hit your maximum calories or thirst, you cannot eat/drink that item.
+ Once you start nearing the minimum of the counter, the most severe effects occur.
(This includes death with thirst and hunger)

++++++ Base Calculations ++++++

Calories = Base Calorie intake from food
Thirst= Base "water" intake from water
Sleep = Base hour counter of sleep


++++++ Hunger Calculations ++++++

Calories = Calories - ( HoursElapsed * 80)

Therefore, you lose 80 calories and energy an hour. This makes the daily intake of
food a little under 2000 calories a day. For a normal individual today, that is
low for the level of activity. However, I wanted to compensate for being "toughened"
by the wasteland. Therefore, it is 2000 / 24 = ~80.

++++++ Sleep Calculations ++++++

Sleep is equated almost linear to hours sleep, with a small multiplier. Until extra
beds are implemented correctly, I have given all beds the same multiplier. Once I find
all the actual objects for these beds, I will be able to add modifiers for sleeping
conditions. Currently, the equation is as follows:

Sleep = HoursSlept * 5

You lose sleep linear to time, therefore over time:

Sleep = Sleep - HoursElapsed

This means you will need 8 hours of sleep for each given 24 hour period.


++++++ Thirst Calculations ++++++

Thirst is almost the exact same as hunger, except with different multiplers.

Thirst = Thirst - (HoursElapsed * 100)

This means you are going to need to drink approx. 2400 "water" units a day to
stay even, and it must be distributed throughout the day. No drinking a huge
amount to stock up on water. Drink any less than this, and you will slowly
become thirstier and begin to have side effects.



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Effects
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All effects have 6 levels. This means for Hunger, Thirst, and Sleep you will hit
6 different levels of the want. All of them follow about the same progression.

Full
Okay
Slightly
Need
ReallyNeed
OMGReallyNeed

Additionally, Hunger and Thirst have a 7th level, which is basically - your DEAD.

+ When Hunger and Thirst hit the death mark, which you'll get ALOT of warnings
about, a 120 second timer is started spamming you with "OMG YOUR GOING TO DIE"
messages. After that time, you will die.

Sleep does not include a "death" level effect, however. Its worst effect will be
dellusion effects, as such in previous mods of this type. Here are the detrimental
effects for each.

++++++ Sleep ++++++
Level 0 - None.
Level 1- None.
Level 2 - -1 PER
Level 3 - -2 PER, -3 STR, -2 AGI
Level 4- -2 PER, -3 STR, -3 AGI ; Concussion, Paralysis random 300-600 seconds
Level 5 - -3 PER, -3 STR, -3 AGI : Concussion, Paralysis random 120-300 seconds

++++++ Hunger ++++++
Level 0- None.
Level 1- None.
Level 2- -1 PER
Level 3- -1 PER, -1 END, -2 STR
Level 4- -2 PER, -2 END, -2 STR
Level 5- -3 PER, -2 END, -3 STR
DEATH

++++++ Thirst ++++++
Level 0- None.
Level 1- None.
Level 2- -2 STR
Level 3- -2 AGI, -2 STR
Level 4- -3 AGI, -3 STR, -2 END
Level 5- -3 AGI, -3 STR, -2 END, -2 PER
DEATH

++++++ Energy ++++++
N/A