Regulator HQ overhaul

Image information

Added on

Uploaded by

KresoX

About this image

1 the Regulators (interior, exterior, quests) by WilliamSea
2 Portable Camp Stuff - FOSE (extra fire barrels and lamps) by Alexx378

9 comments

  1. endgameaddiction
    endgameaddiction
    • member
    • 761 posts
    • 23 kudos
    I feel the turret seems out of place, but that's just me. Seems like guards and patrolling is what is needed. If my mind isn't messing with me, I do believe there was an encoutner around there with a sentry bot and giant/albino scorps. If that is true, then hope those Regulators are heavily strapped, but most of all ready to book. XD

    It's been too long. I could be wrong.
    1. KresoX
      KresoX
      • member
      • 275 posts
      • 5 kudos
      There are actually like 10 turrets around the HQ Basically I agree and I'm not a fan of turrets myself, but I figured I'd use them all as the Wasteland is filled with various aggro bots with bad temper. The beauty of the mod is that you can choose the number of turrets from a terminal inside the HQ, so it's quite easy to eliminate them and just rely on the three outdoor guards (two on the towers, one patroling the yard). Maybe I do that since I don't recall seeing any bots around the HQ for quite some time now, so I guess it's only the beasts.

      As for the beasts, the defence usually takes care of them long before I'm anywhere near, so basically every now and then I just find some fresh corpses of giant scorps and deathclaws lying around.
  2. fredlaus
    fredlaus
    • supporter
    • 6,524 posts
    • 118 kudos
    Nice work.
    1. KresoX
      KresoX
      • member
      • 275 posts
      • 5 kudos
      One of the places I visit the most, as the mod has a very big number of missions and I'm still not done with them.
    2. fredlaus
      fredlaus
      • supporter
      • 6,524 posts
      • 118 kudos
      Your image is fab too.
    3. KresoX
      KresoX
      • member
      • 275 posts
      • 5 kudos
      Thx :-)
  3. Druuler
    Druuler
    • premium
    • 7,751 posts
    • 116 kudos
    Now that you mention it, that location could do with an upgrade. For a group of vigilante "law bringers", you would think their HQ would be better guarded...

    Endorsed!
    1. KresoX
      KresoX
      • member
      • 275 posts
      • 5 kudos
      I remember when I played pure vanilla FO3 without a single mod and without the necessary perk to do business with Sonora, this was just a useless inaccessible house in the middle of nowhere The transformation is awesome...
    2. Druuler
      Druuler
      • premium
      • 7,751 posts
      • 116 kudos
      There was quite a bit of "railroading" the player in FO3... :/
REPORT BUG
Top