About this mod
Opening inventory in combat cost no action points, instead using/equipping items or reloading weapon do. Amount is configurable from .ini file.
- Requirements
- Permissions and credits
EDIT: Changed mod's name to "Inventory AP Cost Mk II" to differentiate it from original.
FEATURES
- added .ini file with options to configure mod
- (fixed) grabbing item from hand/armor slot and dropping it on same slot don't cost AP anymore
- (fixed) dropping ammo on weapon cost AP only when it does actually reload
- edit shown text from .ini file ("You need X action points")
- list for weapons with fast reload perks (upgraded revolver)
- ignore list for item that don't cost AP on use
INVENTORY COST
- all cost is configurable in .ini file
- prevent action with not enough AP
- opening inventory cost 0 AP
- droping item to ground cost 0 AP
- putting item to backpack cost 0 AP
- equip to hand slot cost 2 AP + 1/4 item weight (max 6 AP)
- equip to armor slot cost 4 AP + 1/4 item weight (max 6 AP)
- weapon reload cost 2 AP (1 AP for weapons with fast reload perk)
- using item cost 2 AP
ITEM WEIGHT (option)
- can be dissabled/changed
- equipping items to hand/armor slot cost extra AP
- heavy items cost more AP to equip
- extra AP cost = 1/4 * item weight
- upper limit is 6 AP
QUICK POCKETS (perk)
- limit to 1 rank
- reduce cost by 2 AP (configurable)
- reduce cost for manipulating items (equipping, putting in bag, dropping)
- reduce cost for reloading weapon (disabled by def.)
- reduce cost for using item (disabled by def.)
- edit perk desc that is shown in game
LIMITATION
Changes to AP cost for reloading weapon/using item are applied only from inventory during combat. Cost for reloading weapon/using item from hand are not changed (you need another mod for that, like ECCO). Activating flares doesn't cost AP even though flares aren't listed in ignore list (I kept it this way to let flares be bit more useful).
CREDITS
Lexx - for his mod I expanded upon
phobos2077 - for his original mod that Lexx was inspired by