Fallen Enchantress: Legendary Heroes
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D Elliot Lamb

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davrovana

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SORCERER MOD 1.0 for LH 1.8 7/23/15

by D. Elliot Lamb (davrovana on the Elemental forums, forums.elementalgame.com)
Amazon author page: http://www.amazon.com/D.-Elliot-Lamb/e/B010YMF3X2/ref=sr_tc_2_0?qid=1437673439&sr=1-2-ent

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I. Release notes

II. Installation

III. Compatability

IV. Thanks

V. Guide to the Sorcerer

APPENDIX I: What is the Background Unitstat Library?

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I. Release notes

Path of The Sorcerer is part of the 'Between Life and Death' Mod pack. However a version of it is uncluded as a component of XtraDeconstruct by Primal_Savage. Thanks to Primal for featuring it and doing the compatibility work!


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II. Installation

Step 0: Delete the old version, if any!

Step 1: Unpack the .rar file into your Legendary Heroes Mods folder.

"Documents > MyGames > LegendaryHeroes > Mods"

Step 2: Move the 'Sorcerer Gfx' folder to "Documents > MyGames > LegendaryHeroes > Mods > Gfx"

Step 3: Make sure "use mods" is selected in the games preference file. If not, toggle this setting and re-start the game.

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III. Compatibility

This mod is compatible with Children Of Storm, Demons And Wizards, and XtraDecontruct, Black Market Bazaar, Champion Bonanza, any mod by me, and most other mods.

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IV: Thanks

Thanks to fsemprini for his incredible work with the graphics, and Primal_Savage for the mana stone icon.

Thanks to Brad and Derek for making the game so moddable.

Thanks to Heavenfall, parrotmath, Primal_Savage, abob101, and all the modders or mod players who have helped me learn to mod and tweak this game engine.

To Primal_Savage, in particular, for the many bugs he has helped to find.

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V. GUIDE TO THE SORCERER

The Sorcerer has access to interesting Strategic spells only he can cast. He can manipulate the map in various ways that may empower your faction. He can also do some light terraforming, if you lack other terraforming spells.

Your Sorcerer can cast 'Year Of Meditation' to gain experience passively. Also, if you build a Sorcerer's Tower, a Sorcerer in that city can cast Magical Experiment, which will next a random reward of either experience, research, or mana. Assuming it doesn't go horribly wrong, of course!

If you keep your Sorcerer as a tactical caster, he is an interesting alternative to a mage. His spells are slow, but more likely to take effect and hit harder. He doesn't get a mana cost discount.

If you get the Summon Meteor spell, I dare you to cast it and not win that battle!

A Mage and a Sorcerer together in a fight may be the ultimate spell casting team...


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