Documentation
Readme
View as plain text
Vanyar mod v1.2
By Ellderon (a.k.a. TrashMan)
*******************************************
WHAT DO I GET IN THIS MOD?
- One new kingdom and race.
- New abilities
- New items (and greatswords for units!)
- New resource (Faith) - gained by building a Church and Cathedral. Necessary to train Paladins.
- New Units
- New extra flags for your custom empire (and some extra icons that are in the Gfx folder)
****************************
Highly recommended to use with the Path of the Paladin mod:
http://forums.elementalgame.com/453395/page/2/#3472134
Changes made to Path Of The Paladin MOD
- skill tree changes (and new icons)
- changes to a single quest (allies) and a unit (Former Bandit as a reward instead of bandit)
*****************
INSTALLATION:
-STEP ONE: Download the file, unpack, place the "Vaynar" folder from the main_mod_files (and paladin_mod folder) in your "DocumentsMy GamesLegendaryHeroesmods" folder and make sure "Use Mods" is on in your preferences screen.
-STEP TWO: Make sure to move the folders from "Gfx files" to "DocumentsMy GamesLegendaryHeroesmodsGfx"
UNINSTALLATION:
Just remove those folders
***************
SPECIAL THANKS TO:
- the great modders from the Stardock Fallen Enchantress forums for the help.
- attackdrone, the creator of Fevor
http://forums.elementalgame.com/446480/page/1/#3398746
I used his mod as a template to learn how to make a kingdom.
- davrovana, because I love his Path of the Paladin mod
***********
DISCLAIMER
************
Do whatever you want with the files. Copy, Use, Edit and Abuse. ;)
COMPABILITY:
********************
It should be compatible with everything. I'm runnign it ith several mods (mages and demons city defenders, Fevor, Black Market Bazaar) and am having no problems
FUTURE PLANS:
********************
- new weapon meshes
- completely new music
- more choice for the companion quest.
UPDATE HISTORY:
*****************************************
v1.2
- tweaks to some weapons
- tweaks to units
- Grand Cathedral got a brand new look. It's a BIG building now and it's not an upgrade of the Church, but a unique building
- some unique units now require a minimal amount of Faith to train
- Paladins tweaked
- Greater Quest For Justice spell now has a 50% chance of spawning a quest with a epic item as a reward
- Church and Grand Cathedral got their own icons.
v1.10
- greatsword icon added
- some balance tweaks
- fix for missing church icon
- new quest (reward is a powerfull sword)
- changes to the paladins abillity tree
- small tweak to bonded mount quest
v0.9
- fixed the church and cathedral art defs
- removed test item left
- a few minor balance tweaks to items
v0.8
- re-balanced heroes, units and items
- added new units to use. Ai should play better now.
- Paladins made into a unique, 3-man squad.
- still no luck at getting the custom music to actually play :(
v0.7
- fixed apperance of Circlet of Celrity
- Fixed quest Thalia and Lydia not spawning (was a single letter typo)
- Light Padded Underarmor now visible and usable by units
- added an optional units.xml file just ot make sure it will be compatible with no Path of the Paladin mod. Just replace the 2 files (VaynarUnits.xml and VaynarQuests.xml) with the two files provided (with the _NOPOTP tag).
v.06:
- The companion quest re-vamped. It should no longer appear by itself, but rather it can be triggered by a special spell recived automaticly. The spell will cost you 50 mana, 10 Fame and 5 Faith and has a 50 turn cooldown
- finally fixed (I hope) all the problems with units showing up, being tranalbe and upgradable
- balancing done for champions, items, units and so forth
- customized music track
- greatswords not available or sovereign customization (except the claymore)
- new units added
- new champion added
V.05:
- Vaynar unique units should now show up and be trainable.
- new traits (Harasser, Skirmisher) and items
- minor fixes to the text and descriptions
- new icons
- minor fixes here and there
v0.3
- fixed icon issues
- added a new sword
- added a new hero item that aids in exploration
- tweaked the recruitment quest (but it's still very much WIP)
- struggling with getting all units to show up in the tech tree, but getting there
- more stuff I'm probably forgetting.