Fallen Enchantress

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BeelzebossErik

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BeelzebossErik

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About this mod

LH VERSION NOW AVAILABLE Changes the Tech tree, Professions, Civilization bonuses, Abilities, some Items. Also contains an economy module that massively changes city improvements (citizen number is now important) and tile yields(more likely near resources than on random positions). REQUIRES SHRILL!

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Changes the Tech tree, Professions, Civilization bonuses, Abilities, some Items. Also contains an economy module that massively changes city improvements (citizen number is now important) and tile yields(more likely near resources than on random positions).
REQUIRES SHRILL!
http://fallenenchantress.nexusmods.com/mods/47/?


A few examples of what you can expect with this:


Rearrangements and additions to technology trees to offer more choice in the early stages of the game.


New Abilities to learn for your heroes.


New Professions for your sovs, some underpowered old ones are buffed.


Economy overhaul(optional)


Massively changed economy improvements, they are now separate buildings that now offer you a better choice. Also makes cities bigger optically if you build all of them.
An important factor in this module is a lot of buildings scaling with city population so grab those grain tiles.


Installation:
1) Copy contents into Fallen Enchantress base folder such that the folder structure matches up.
2) Make sure you install Shrill / have an up to date version of it.
3) Go to "ActiveMods.txt" withing your shrill folder and add "TechTree" to you active setup. If you also want the economy module also add "TechTree_Economy"
4) Run Shrill